You have read the State of the Game Address II, right? You have not read it yet?! You can fix this at the following convenient link: http://www.grimdawn.com/forums/showthread.php?t=5522
Now that you are up to speed, you might have caught note of the small section on components. If it got you excited, then you are in for a treat! With 63 components in-game and ready for looting, that is quite a variety for customizing your gear. Of those 63, seventeen are of epic quality and reflect that both in stats and drop rate. Let us dive into the virtual Grim Dawn shopping mall.
Disclaimer: the following names, stats, values, and requirements are work in progress and may not reflect the final product.
The Component Aisle – Bonus points if you can spot the player
Grim Mall (not a real place, sorry) carries everything an adventurer needs for his adventuring life, from sharp sticks to venomous fangs. Aisle 666, or the components aisle, displays our finest collection of common and rare fragments intended for the augmentation of proprietary hero defense armament accessories (PHDAA’s…or Armor and Weapons for the uninitiated).
Components vary in size from 3 to 8 fragments. Upon completion, a component will gain a random bonus. These bonuses are drawn from several tables and different component types will generate different perks (such as bonus Offensive Ability on a weapon component or bonus Health on an armor component). Though each component is restricted to specific gear slots, almost all item types will support them so you can get creative in your preferred combination.
An issue we wished to address with our design for components was the disappointing transition that occurred between tiers of socketables, wherein the previous tier would start to feel like a waste of time and inventory space. Instead, we have an initially larger pool of components balanced to remain appealing through a significant range of levels. With that in mind, there will be no Normal/Epic/Legendary variants; but I hear rumors about rare crafting schematics that use the core component set to create powerful new variants.
Let us take a look at some of our components!
The first batch of component art! (Read about the white text at the end)
Common Hand Component - Consecrated Wrappings
Common Head Component - Leathery Hide
Epic Chest Component - Chains of Oleron
Common Chest Component - Sanctified Bone
Epic Head Component - Prismatic Diamond
All updates must come to an end, but this one will carry on with you! Take a look at the second screenshot. Let us know which icons really tease your curiosity (B2 or is it C5?) and I will reveal a couple more tooltips over the next week (EDIT: Added Sanctified Bone and Prismatic Diamond based on comments. Thanks for playing.). Another update is coming at you in just two weeks’ time. Check back on 12/16/12!