Will it be possible to stack bonuses like +Radius to X Skill from different item slots? At the very least, dual wielding the Skyshard daggers.
Oh, also, will there be mechanical modifiers on skills that add brand new functionality to them, not just a statistical alteration? For example, an item that makes Aether Ray detonate killed enemies? Or maybe an item that makes PRM explosion shards home in on enemies?
I think I joked about Elder Legendaries before. Must be careful about my jokes from now on.
I share sheepster’s worries to some extent. But I’m relieved to see that mythical versions aren’t that much more powerful stat-wise. Still, I quite liked that all 50 to 75 legendaries were roughly the same power level, and it’s a given that some of the legendaries are becoming outdated due to this change. Also I predict an influx of builds that require very specific items to shine. It’s hard to recommend anything to beginners even as it is now, but with this change I’ll just say to newbies: “Guys, for the first 500 hrs don’t even bother checking the compendium”.
Because I’m a swell guy, and because i could offer more full time than I can as a modding hobbyist. I’d take an internship, and give it my blood sweat and tears.
on a different note, is there any information about the upcoming hotfix? 1.0.0.8 is the first version, where i am having crashes midgame. rarely, but they are annoying
I could support this…Would be pretty funny. I keep meaning to make a DEE Focused Gazer with the Empowered ones, just to see if I can make it a real damage source.