The Revenant Skeletons are unique in that they scale with the player. Nothing is changing about their functionality for the expansion as they were already revised in anticipation of the necromancer.
The necromancer Skeletons scale with pet bonuses.
You will not need corpses. Persistent corpses is not a GD mechanic, nor is it very fun for boss fights (a personal peeve from D2).
The skeletons wear custom armor.
The various class combo names got rearranged a little since Inquisitor was revealed. Inquisitor+Necro is now an Apostate. Shaman+Necro is a Ritualist. Though I went back and forth on that for a long time.
Btw, one thing- i’m no modder but would mod tools get new features as well? I was told TQ had a giant form can we mod that stuff in since it’s the same engine? (or can we do that already)
If you mean Colossus form, that skill template exists, and was used for the Occultist’s Possession skill a long long time ago. But that skill and pathing are not friends, so we axed it.
Adrenaline boiii.
I wonder tho, never seen this mentioned, but will the levels 85-100 keep giving 2 skill points? Or is it going to be 1 now?
Anyways, great stuff. Love You guys.
i missed the question (that was a rich Misadventure wasn’t it ? ) and what makes me curious is mostly the new high level content : factions (and thus Nemesis) and rogue-like dungeons (i can’t imagine we won’t have at least a new one).
any general information (main story, title, release date :eek:) would be appreciated too
Would be hilarious to single-class something else only to spec in after the fact. I think there needs to be some kind of plan to account for this. Players could even wait until Elite to do dual-class, so reloading in Normal needs to check for the change - that is, assuming that the Chosen going to be strict about it.
Hopefully they’ve already thought about this and avoided any bugs.
do you plan to update the artwork of the other masteries? the necro art looks way much cooler than everyone, and maybe add more loading screen art too…