Grim Misadventure #114: A New Thing...

may, next month for sure not^^ but they shouldnt go for june or july because of path of exile, would be the worst decision ^^ no pre-order or special stuff… they cant sell their products … they can make alot more money…

This is the most recent lag complaint thread on Steam. It was created on February 22th and only had the OP’s post.

This other thread was created on April 23th 2016, pretty much an year ago, and again, only the OP is complaining about lag.

So please, tell me more about this “great majority” that you’re talking about…

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I’m somewhat surprised by the disappointment for the Necromancer. Personally, I’m stoked - judging by the content available in Grim Dawn so far, Necro will not be confined to a summoner class, it will have weapon attacks enhancers and directly damaging spells (as is confirmed in the text of the Grim Misadventure).

The thing about mastery selection affecting dialogue choices is also great, it’s putting the RPG back into ARPG.

I’m really eager for this expansion, can’t wait to play it.

as if 8 pages is a lot for a game that sold a million copies…

and on top of this is contains posts like this

Fixed lag hovering over certain weapons.
Added cooldown reduction to displayed cooldown values on skills.
Basic weapon attacks are no longer added in between casts for zero
to trigger multiple Celestial autocasts in multiplayer.
Fixed inconsistent achievement synchronization for GOG players not using Galaxy.

because it contains lag and multiplayer…

Face it, the great majority plays without issues or this would be a lot more pages

it is not possible any more, no question about that

I for one welcome our new necromancer overlords.

Necromancer? Really? All that mystery and intrigue for a cliche? Alright then…At least there is an Inquisitor with ranged stuff. Usually I prefer melee characters but GD made me like ranged too.
I still hope there will be second expansion with some shield mastery.

Salt.

The spiciest of damage types.

Million+ sales.
Games been out for a pretty long time.
Only 8 pages.

Doesn’t seem like too much of an issue to me. Not everyone’s system is going to play nice with every game. I wonder how many of those issues are down to bad connections on the players end?

Does I have a problem when I imagine this song playing in my head when I think about raising undead warriors from their graves?

https://www.youtube.com/watch?v=N91jhELYuB4

And not to mention, a proper class focused on vitality damage. Or at least I assume it will be.

Shaman have the Wendigo Totem and that modifier for the Storm Totem, and can reduce vitality resist with Devouring Swarm, but the class is more focused on bleeding, physical and lightning if you ask me. And I know that the Occultist also have skills that deal vitality damage, but chaos and poison is in what the class excels IMO.

Is it me or did the artwork in the OP of this Grim Misadventure chage from since it was first posted?

Which aura issues? last i knew they were fixed. Auras should not effect other people, therefore, not killing other players. Which was the issue.

Yes it did, and now looks a lot better :wink:

If he means are they going to fix the issue that caused it to kill people and bring back the aura for other players, then no. They were never able to isolate the cause even after great effort. The auras are now killed, they are not coming back.

I hope the vitality Shaman gear I’ve been saving can now be put to good use. Don’t need any more pet builds, I’m happy enough with the Conjurer Pokemon build.

Fantastic job guys. Perhaps not the mastery I hoping for as I prefer the more original classes but I trust you guys to execute it well and put your own spin on it anyway. Besides, that’s what the dual-class system is for right? Very excited for the upcoming expansion, can barely wait.

It would be really funny if we did that, only to find that you’d set it up so that the Chosen would kick us out after we did it. Really, really funny.

I kinda wanna try it now, just to see if Zantai set it up so that when we do it, Kymon pops up and says something like “Oh, I SO did NOT choose you so you could pull this @#$%! GTFO, beotch!”

Definitely glad tho…Seems like I can indeed revive my dream of a skeleton horde, slaying my enemies. Pictures seem to hint 5 or so isn’t too much to ask for, maybe more even… Back when I still played Path, my favorite skill was Vaal Summon Skeletons, because there’s just no minion feel better than having a mass of angry dead slaying your enemies. So I very much hope that this will go well…

Hm. I wonder if the Deathgrip whatever gloves that summon skeletons will get a Necromancer specific upgraded version…Or just if those skeletons will go well with the Necro Skeletons. MOAR SKELLIES

Joking aside, Light as a damage type would be nice. Mentioned that in a one kilometer reply few pages ago about why we are probably never going to see a Paladin mastery, despite that fact that paladins are the coolest character archetype. Well, before I go to sleep, I have to say I love this game. Heretics, demons and threats to humanity will burn by the hands of my paladin-like Inquisitor. :stuck_out_tongue:

Don’t we kind of already HAVE Paladins? Paladins are basically Soldiers, but religious. Well, Occultists are Religious, right? So are Shamans, and soon Inquisitors. So any of those combinations are visibly religious warriors, right? Plus, the other classes might be religious and just not have a really visible indicator that they’re religious. I mean, Occultist’s mastery makes it really clear that they’re constantly calling on the witch GODS. Shamans have a whole skill called Mogdrogen’s Pact, and mention repeatedly that they worship the beast GOD…

What is a Paladin if not a warrior who fights for their god? We’ve got that, we just don’t label it as such.

I know, i see Aether/Vitality but i SERIOUSLY hope there’s a ton of support for Cold skills/spelll.

I’m already guessing Aether/Vit to Cold damage Transmutors, everytime i think about Necro’s i think of “Cold/Frost” , Bone spells makes me think of d2 necros too much, we don’t need bone spells.

Necrotic Edge sounds like a Cold based melee spell “proc” hopefully there’s a LMB skill attached to it for my future sword and board Death Knight

It mentions channeling the chill of the grave into your weapons…Seems like it’s there at least a little.