i’m ok if gd 2 official news only comes out like 5 years later or more. crate deserve to expand their market to other genres with several well-received original franchises so they can grow into mid sized studio at least. that way gd2’s development will be smooth without any dramas.
my prediction is that it will be a new area… and since Crate did not add any snow area in on the new side areas, im betting its the new snow themed rogue dungeon that everyone has been waiting for or a new side quest that unravels the mysteries of the Winter King which will lead the taken to travel further north … or worst case we will get a new snow themed Crucible instead… … smh just give us new snowy areas Crate… Winter is Coming!
Didnt do a search, but I was sure someone must have already reported. Since I figured this out after about 5 minutes. Anyway - wouldnt surprise me if you could make that jump of yours happen after all ^^.
With zero understanding of the programming behind the mechanics, in my mind, the way Leap is coded seems to behave like it calculates the literal SURFACE distance when assessing if the leap is possible, meaning it may be calculating not only the ground into the distance but also the surfaces up and down the bridge pillars, which would in total make the apparently “short” distance from your side of the broken bridge across to the other side, in truth, a distance that is “longer” than the movement skill’s maximum range.
Maybe someone can clarify this. Im no programmer. I have noticed, though, that the max distance im able to jump appears to become shortened considerably if I hop over/through a wall, or a ledge (IE jumping diagonally from a staircase to reach a platform above) to me its always felt like the game auto-measures the surface distance (area across all objects in direct linear path to the destination) and then calculates if the jump is possible or not.