Bring back Duchy as well, there are still some Primal Strike variants that don’t have a build guide!
Awesome, I’m going to use them all, for example I prefer permanent Night since I play w/o shadows for FPS which looks bad during the Day.
I like it since it was boring for me to toggle them on on every reset or sometimes I forgot to turn them on, after nullification for example.
Preferred default behavior by me and I suspect most other players as well.
I’ll have to reformat the Beginner Compendium since X.Y.Z.U are shortened to Z.U there and X.Y is assumed to be 1.1
My guess is it could potentially cause a situation where a beginner player has all their Energy drained by Enery cost/s which makes the character unplayable unless you respec or use Energy pot Because now at least the buffs toggles off and you can play w/o it till you fix your Energy management.
Well the main challenge of Nullfication is that you die instantly not toggling your buffs back imo.
I won’t let you terk er jerbs of explaining this weirdness to new players!
I know it’s more complicated but I have to ask - if greens droprates are balanced then why have you made crafting affixes on greens possible in the League
Great point and this would improve the experience a lot for new players. However this could be theoretically solved by
but might be hard technically.
Little stash space is my main issue / a deal breaker with Diablo series where I usually don’t have 3rd party solutions for that
I’d like to propose a feature
-
a toggle in Options that makes various appropriate skills have Force Move (aka no red monster highlight with target lock) by default, for example
- Vire’s Might
- Forcewave
- Phantasmal Blades
- Flames of Ignaffar
It would enable to charge through enemies with VM easier for skater builds. Easier to send Forcewave in between 2 zombies to catch them both without having to hold the Force Move button. This is especially valid if you play on a controller since then you cannot even target empty space beyond the monsters.
Forcewave could be always cast according to your character rotation imo and now when I’m leveling spam Phantasmal Blades with Mouse and Keyboard, it does work much better for me with Force Move as well. I’m able to hit more enemies with a single shot on average when I have more control over the direction in which I’m shooting.
This might sound exotic but related threads / messages do come up from time to time on the forum / discord or even mentioned in guides.
You can read in this popular Skater guide that its author, an expert on Vire’s Might thought of / tried having Force Move toggled permanently.