Yep. But if you do shard 30 you will unlock those points in a single stroke.
this is exactly my point of view of this game. sr and crucible are very boring. also I do not know why there is lvl limit for legendaries, waiting until lvl 94 to build up also needs lots of efford. I do know if they willing to change this, but this needs some attention IMO.
Great news! This is probably the feature I’ve been looking forward to THE MOST in FoA ![]()
Ascendant mode being equivalent to SR60 feels low, however. It’s good that I can amp the difficulty up to SR80 at the altar, but part of me still wishes that that number could go “infinitely higher” like in the actual SR. Hell, I don’t even care about the loot at a certain point; the challenge alone would be worth the fight!
SR is the most fun end-game mode right now; and I can’t wait to get a taste of the new Ascended mode!
I plead you, Crate Ent. Make Skeletons Great again! No longer shall they just be cannon fodder. Please make them durable with great damage. Make Skelemancers Great again!
Their reputation hasn’t allowed me to try them yet.
Skeletons aren’t that bad. They might go down faster than other summons, but you also get at least 10 of them, if not more if you specialize. And they don’t go down that easilty if you don’t neglect resistances and armor.
My aether skeleton spellbinder is doing great.
Because they would be overpowered early on, ofc.
cant wait to play
Exactly. And as it is, speed leveling allows you to steamroll campaign with fully equipped char around end of act 1/middle of act 2.
Such a terrible case of dev favoritism. Sure, Oathkeepers get all of those extras on a single skill - but what about other classes?
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What what what? I was already surprised that the game got an update. Never did I expect another expansion. Never mind all the great stuff in here.
I even made a forum account just to say this.
(Hi everyone
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A member of some other studio would say that this is an anomaly and not to get used to it. Crate is a gem among mostly developers.
This is the same crap AAA developers were saying when Baldur’s Gate 3 was making the rounds and getting praised by most people. Basically telling us to not expect quality from most games because it’s “unrealistic” to expect every game to be high quality and have actual polish.
This is exactly what I had in mind.
I will report my point of view in front of the majority, grim dawn is already among one of the largest ARPG in the world, in this new update we have, a new map, a new class, new skils, new weapons, new garments, new bildes, new game mechanics, for every type of fan there is nothing missing, besides waiting and respecting the time of the developers.
By the way… Funnily enough, I once had a dream about the third addition to GD. After about a year it came true and they announced it

As always, you guys at Crate continue to AMAZE me!
- The one request I do have - could we please get a Very High Texture option (similar to the GrimTex mod but official) ??
Regardless, thanks as always for my favorite game of the past decade and I will continue throwing money/gifting copies to spread the word
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Higher resolution textures? I’m for yes!
Wow, this all sounds pretty interesting. Mind you I mostly use Legendary items but the occasional monster infrequent Rare is pretty useful in some of my builds too, like that Primal Spirit boosting Bound Wraith. Even so while this is pretty crafting material-consuming (and I already have to often farm Ugdenblooms and Aether Crystals) it does offer nice ways of finding more specific items.
The Dread on top of the Nemesis system will probably lead to some hairy encounters, I already had Nemeses spawn in the middle of a boss fight (like Mooslauke spawning on top of Kilrian). I do wonder what sort of creature the Dread is, if it is related to Yugol maybe.
I noticed some new crafting materials on the table, including what seems like an Essence of Beronath!
It can do some weird stuff, like imagine fighting Grava’Thul in the Depraved Sanctuary!
Btw, I do wish that Crate created more Beast Nemeses other than Kuba… As Beasts are everywhere, I generally fight him every session. Would be nice to have other types of such enemies to appear every now and then.
You do know that you ONLY need to do that with ONE character?
After that, you got the waystones unlocked for any of your other characters. I still always do the whole SR with all my characters, for the rewards. But you could craft a waystone and skip them.
It’s how RNG loot works. Even if it dropped elsewhere too, it would be random whether you can find it. I have been playing since the alpha, and it wasn’t until the latest patch that the Mythical Shadowflame Mantle I needed for my Harbinger Pyromancer finally dropped! ![]()
And I still do not have all the Legendaries that Alkamos can drop.
If anything, having something drop only in the SR makes them easier to farm than if it was totally random.
As Robin said, “Great, feeling the 'aster!”