Look, if you still have some beef left with blizzard, for stuff like Warcraft 3 Reforged, than i’m not gonna get in your way. I’d argue most people universally agree on how f’cked up the Situation was when they scraped WC3 Classic. And i do get your concern for Games getting patched to no return (i for one are pretty allergic towards censorship or pseudo-censorship). That’s why i’m also an advocate for a functionality - like Steam ‘kinda’ already offers (and as far as i’m aware Grim Dawn even use for 1.9.8.something.something…), that you can roll back to older versions… atleast for milestones it would be cool. Not neccessary because i assume every or most games getting patched for the worst, but more out of preservation and newcomers have the option to go back and see how it was before, even if the changes overall were for the better (and obv. some purists who enjoy playing older version and swim in nostalgia). There is a lot off stuff where we could sit down and talk about, pretty sure there is quite some stuff which we would even agree on (like as example how do you feel about online-only games?)
BUT please, let’s not argue in bad faith here. To link (or doing a implication in that direction) my Argument about → that it makes sense for a Game like Grim Dawn to add such a feature, because most veterans were already here for quite a while, and newcomers might feel overwhelmed, so it !!! can !!! be a netpositive for both veterans as well newcomers to have such an feature, !!! especially !!! that we’re now in the 3rd Expansion in which will bloat the amount of loot even further → isquite weird tbh. Like to give you an fictional example just to highlight my point:
Imagine an MMO - where you would need factually 2-3 Years to reach maxlevel (based on how fast you rush through) - and each new expansions put 2-3 Years on top of it. If you yourself play it for 15 years alongside the release and updates, it’s not much an issue - you constantly eating good. But any newcomer or veteran who wants to get back or start over will never be able to compensate for the 10-15 Years players who played just that and nothing else. So to offer a functions to speed up the process and tidy up the grind/progression makes sense on both devs as well playerbase, most people likely won’t even complain (and in this scenario maybe even see it as a chance to start over like mentioned above).
Similiar here, GD is out since a while, most of us here in this forum it’s not even just ~10 Years since release (bruh time really flies by huh), quite a lot of us played even since the beta days, i remember some individuals even started over everytime when new major update dropped and/or Expansion was released. I’m also pretty sure (which is why i agree with Zantai) for most of us it will be okay. And i’d even go further and argue features like this will help newcomers to get into the game easier without the fear to be left behind as much and have now to deal with massive grind and stuff which we could compensate while new updates dropped / as well expansions.
Not to mention, and that’s why this post of yours is especially in bad taste (imo), that we’re talking about an real optional feature.You will need to go out your way to interact with it and you still can keep playing without it. In that regard the droprate/roll/affix adjustments which comes out of the gate with one of the recent patches whould be more problematic.
Bad take. This is a breath of fresh air given to the item hunt we have all done over the years. Fantastic change to those that will use it. If it doesn’t server you, simply do not use it.
As a newer player with multiple end game characters who are good (purple builds) but have undertaken the grind to get to great (MIs with appropriate affixes) this is awesome. I refuse to “cheat” by manipulating items outside of the game mechanics because I don’t think that’s fun. This feels like the right compromise so I’m not hunting gollus rings or similar until the end of time. Still requires mats, still takes patience, but presumably not endless hours on a single item.
Totally agree. I only want legit characters and only use GDStash to test out builds and if I like them I play them up from scratch without GDStashed items. So this is absolutely fantastic, because ngl, target-farming stuff does get tedious and super repetitive, be it MI or target-farmable legendary(curse you, Krieg’s chestguard, why can’t I ever get you with good rolls??), so having the chance to reroll affixes and also reroll the rolls on legendaries is a dream coming true! And yes, it will make the average build stronger, BUT there’s gonna be a totally new difficulty with ascended, so I’m not concerned at all the game will be too easy or smth. Just release the dang addon, can’t wait!!
Eh, precisely. Never understood the appeal of having to farm a specific item for hours doing the same repetitive stuff. The proposed system is a great middle road between fully-random loot (meh) and forced target farm (meh^2).
Will there be an option to spend more resources for a higher chance to roll a specific affix I want, rather than just a randomized roll? If a roll is randomized, it’s just too much gambling, especially since there are too many affixes. I understand that ARPG is all about grinding, but too much grind is not fun. If I can optionally spend, like 15 Ashes of Awakening, for 100% chance to roll a precise affix among dozens of them, that would be fair enough. In this case, you grind, but you know the outcome is GUARANTEED.
Since Ascension Altar is mentioned in the post as going hand in hand with this mechanic, I’m going to take a wild guess that whatever manipulations you do with it will affect rerolling items
How will this work if a magic affix is upgraded to a rare affix when rerolled, i.e. will subsequent rerolls only be rare affixes? I have various items I’ve stashed to reroll where the preferred combination of affixes is one magic and one rare and most of these already have the desired rare affix.