Grim Misadventure #198 - A New(er) U...I

Though it would be cool if the UI richness “scales” with player level, just like mob HP bars do. Low level, scrap, but at certain levels (35, 60, 90?) more and more gold details are added, just like champions have more gold accents than normal mobs, and bosses have even more.

Gear does somewhat the same; starts out like absolute scrap, then becomes more and more rich over time.

Sure, Grim Dawn is gritty and dark, but over time you become some immortal hero that saves the world thrice over. Some luster and riches can go with that, I feel.

I will cede that I feel the arrow on top is a bit off. The rest I like.

3 Likes

This is actually a pretty fun idea.

Let’s see what happens man, besides this. I’m ready for another 10000.00 hours into Grim Dawn lol

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Is that a ‘search’ I see in the Skill Window?

Be still my beating heart …

where ? :thinking:

Upper right corner of the Berserker skill window.

I see a blank space and the little ‘x’ to clear it.

that’s just the normal skill ui/border, you can see the same empty black box left and right side, and red x is to close the skill window like usual
contrast with actual search window, not obstructed by filigree, search icon/magnifying glass
image

*now ofc, this would be the prime opportunity for Z to tell me i’m mistaken, and confirm we are getting skill search as recently requested :no_mouth:

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What is the use case for a skill search bar? For when you have made a Forcewave Soldier and have forgotten which skill is Forcewave?

1 Like

Maybe it’s for when you forgot where forcewave was even located?

I do forget sometimes what skill belongs to which mastery. Mostly the secondary nodes though. But sadly I don’t think a search in the skill window is going to help with that :sweat_smile:

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For when you get an item with +2 to Storm Surge and you want to know which of the umpteen lightning damage skills that belongs to :stuck_out_tongue:

It would be interesting if, starting in the endgame, after completing 100% with all factions, a secret quest unlocked leading to an alliance camp between all factions. This camp would house a large market with representatives from each faction and their respective shops, accessible later using difficulty unlock stones. This would be wonderful for completing builds where you have to jump from one faction to another to improve resistances.

If this wasn’t possible in-game, it could be in the form of DLC, similar to the Crucible, which is accessed externally. That would also be very helpful!

Does anyone else find this interesting?

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I second this, pretty cool idea. Jumping through locations to get right augments is a pain.

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This literally exists in Grim League btw :slight_smile: not saying to play it of course, just mentioning

So you understand what I’m talking about, it would be great if this feature existed in the official game in some way as I described.

Also exists in Grimarillion in the personal hideout in that mod. All the faction vendors are there available right from the start though obviously you still need to get your rep up to be able to buy stuff from them.

It would be convenient but quite challenging for the lore and “reality” of the game world.

That would require some sort of bazaar of vendors…I don’t know where we could do that.

29 Likes

why doesn’t the vegetable merchant have an icon we must prepare for the winter harvest

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