Welcome back to Grim Misadventures! As you may have noticed recently, we released a major update to the Alpha build (B12). If you are curious about what has changed, you can check out our extensive patch notes here.
Besides new alpha builds, we have been very busy with the implementation of the rest of the game’s content. While there is much to be done, we are finally ready to begin showing you glimpses of what is to come. So let’s cross that bridge, shall we?
Disclaimer: Game content is under development and may change prior to release
Upon vanquishing the Warden, you will return to Captain Bourbon with news of your victory. As expected, everyone will be thrilled to hear that the Aetherial threat has suffered a major setback, but the captain has other concerns on his mind. Devil’s Crossing is running out of food and there is only so much that can be done with scavenging expeditions. A steady supply must be found if the survivors are to…keep on surviving!
To that end, Bourbon sends you to speak to Barnabas about repairing the bridge up to the northwest. Beyond it is the Coast Road, once a heavily traveled route between Homestead and Burrwitch. Homestead was the key provider of foodstuffs to the region and is now Devil’s Crossing’s only hope of sustainable crops.
Meet the build site
The Build Site is a new mechanic we have added to the game wherein you can repair old bridges devastated by the grim dawn as long as you have the necessary supplies (typically scrap and iron bits). This is not something we will use exclusively to unlock the next “act” of the game though. You can expect to find other bridges out in the world which will provide you with shortcuts to your destination, or even unlock access to side content. You just have to commit your resources to the task.
Crossing the bridge and apparently burning it down as I go, wheee!
However, Bourbon had his reasons when he ordered the bridge destroyed in the first place. By restoring it, you will expose Devil’s Crossing to the dangers that lie beyond, including an old threat once cut off by Bourbon’s drastic decision. Outlaws, former inmates of the prison you now call home, run rampant along the Coast Road. It quickly becomes clear that securing Homestead for the survivors will not just be a matter of getting through the wilderness alive.
Bandits! My least favorite people!
But they do know their way with words…
Just who is this Darius? And why does he want back into prison? Why are shanking-related fatalities on the rise? All of these questions and more will have to wait for the Beta.
This is only a sample of the content we are preparing for you. Deep within the bowels of QuestWorld, we are adding and testing everything that Cairn will throw at you. Everything from scripted events to dangerous criminals dwells inside.
It’s like speed dating with quests.
That concludes today’s update. Come back on 09/30/13 for our next reveal!
Attachment: Repair.jpg
Attachment: Crossing.jpg
Attachment: Bandits.jpg
Attachment: Edmund.jpg
Attachment: Quest World.jpg