What about the region to the South of Devil’s Crossing? There’s a broken bridge there as well…I had expected that to be the path to “Act 3” since the bridge system was revealed.
I’m guessing it will be available for repair when the next “act” is released early next year since it’s cost is lower then the bridge going to homestead and “act 3”.
After you repair the bridge in Devil’s Crossing, you will enter the area known as the Arkovian Highlands, wherein you will have your first encounter with the ruthless gang that is terrorizing this region.
Yes Act 3 will have more farmlands and eventually Homestead which may be a larger village then Burrwitch (or relative size).
Act 2 is the transition to Act 3 when it comes to environment setting (marsh - woods/highlands - farmlands). We already see this in act 1 when it comes to the transition between the marsh - cave - forest/highlands - farmlands - village.
Though I’m sure both Act 2 and 3 will have unique environments like the mine and the ruins.
1: Grim Misadventures #34 shows Act 2 as the 3 circled regions (Broken Hills, Old Arkovia, and Arkovian Highlands) which only include 3 riftgates leaving 3 to the west which will be act 3.
Spoilers!
[SPOILER]2: Localization Files and Repairing Bridge Costs:
Homestead Bridge (act 2): 30 scrap and 15,000 Iron Bits.
Coast Road Bridge (act 2): 12 scrap and 3,000 Iron Bits.
Old Grove Bridge (free exploration imo): 12 scrap and 3,000 Iron Bits.
The price differences indicate that Homestead (and the 2 other locations), being far more costly, will actually be Act 3.[/spoiler]
3: Remember that “acts” aren’t really acts but more like zones. I remember another dev commenting that “act 2” is more of a transitional zone going into “act 3” but they are now calling them “acts” because everyone would get confused otherwise and that word is widely known in ARPGs.
4: Act 2 is probably going to be more centered on the threat of the outlaws while Act 3 will be actually getting to Homestead and solving the problems there before they would give any food to Devil’s Crossing.
The connection between Old Grove and Necropolis isn’t set in stone as those pictures you are referring to are quite old so changes may have happened. I also think that we’ll see Necropolis being attached to the Old Grove but that area itself will probably be the whole “repair bridges to explore bonus zones” kinda of idea. This is just a guess so I could be wrong. Perhaps Old Grove - Necropolis has a bridge attached to Arkovian Highlands which is indicated to on the Rift Gate map showing a road in the Arkovian Highlands heading south to where Old Grove / Necropolis (?) would be.
Sounds to me as if “act 3” is more the end of “act 2” so what will we really get for act 3 or 4? Making sure food and such as secured for Devils Crossing is nice. But then what? There still is a war going on…
I don’t think there will be an act 4 and that Homestead will be the “end” of the campaign.
Getting food for Devil’s Crossing may be the reason why we go to Homestead but I don’t know the current situation there yet so there will probably be plenty to do there as well.
Yea Ulgim the cook talks about how 2 of 3 legions were sent to other places in Cairn leaving the capital city less defensive. Makes me wonder if we’ll figure out what happen to all of those legions though I assume the 3rd was annihilated when the Grim Dawn occurred.