Hello, misadventure enthusiasts! Last time we crossed the bridge and explored the lands beyond. Today, we would like to cover some of the powerful items you can look forward to in the future. All of the items shown today are level 35+, so we are really starting to get into the mid to late-game uniques here.
Besides, we figured you would not be too interested in the 25-30 epics when you will soon be able to find and equip them yourselves.
These items (with the exception of the last one) were selected to show you some of the granted skills you can gain access to with the right equipment. The goal with granted item skills is to provide you with options that will alter your playstyle and encourage you to create non-standard builds. The examples below are just a small sample of the 30+ granted skills you can acquire in the 25-50 range (and that number does not include Legendary items yet).
Standard protocol: Everything you see below can change before public release. The art for these items is still placeholder.
First up, we have the Frigid Quillbreath. This crossbow grants you the power of a bone-chilling mountain wind. The skill itself has a short cooldown, allowing it to easily fit into your rotation or as a primary attack skill.
Frigid Quillbreath - Chillwind
Next up is the Soulthief. This is a foul blade forged with forbidden magic. Its very touch corrupts with unearthly energy, but what truly makes it a foul weapon is its ability to devour souls and drain its victim’s vitality in one devastating blow.
Soulthief - Steal Soul
Third, we have the Black Grimoire of Og’Napesh. This vile tome was believed destroyed with the death of its author and wielder. However, it appears that evil has survived. This dark tome allows you to summon a fiery revenant, a permanent pet you can control just like the Occultist’s rifthound and familiar. The revenant is a fierce melee combatant who burns nearby foes with his very presence.
Black Grimoire of Og’Napesh - Summon Revenant
The last item we would like to show you is for the risk-takers. The Chains of Torment (belt) do not grant a skill. Instead, they give you a proc with dangerous effects. To compensate for this risk, the item has above-average stats; but the price for such power must be paid in blood.
Chains of Torment - Torment
That’s it for today! Check back on 12/09/2013 for the next update!