About icons - looks like some skills have new icons too. So skill sheet have a bit different appearance.
First thought: support gems? Second: that’s 13 new skills! Nice!
Yeah, seems like support gems but I do not think that PoE ideas with gems is good. I prefer more polished skills.
BTW, Titan Quest had cool feature that skills become to look stronger when you put more points into it (fireball become bigger for example). Will be it implemented later in GD or there are no resources?
Will skill look different after transmutation?
There are already a few skills that do this, such as Dreeg’s Eye and Blackwater Cocktail. We may try to have more of them scale visually later on during the polish phase but yes, it is partially a man-power issue.
Cool idea. As long as “transmuting” a skill is never a no brainer then this is cool. At the same time though, you are spending skill points for this, so it has to be worth it.
It looks interesting, shuffling the skill deck. More options are always welcome, especially if they take signature skills and give them a little twist, opening up completely new build possibilities.
Any chance of spoiling what Cadence’s transmutation does?
When you raise the amount of skill points you get when you level up, the game will become to easy IMO. Because you will get access faster to certain skills in what you normally have to fight and level up a couple of levels to use that skill.
So i don’t see any point in giving us extra skill points 3 points is enough