Grim Misadventure #60: Faction Rewards

Welcome, daring readers of Grim Misadventures. Last time, we left you off with the backstory for one of Act 3’s prominent factions, Kymon’s Chosen. These religious zealots bring the wrath of their god to the enemies of Cairn, and you may just play a part in their righteous crusade. But you may be asking yourself, “what’s in it for me?” Why, dear adventurer, the satisfaction of making a difference in the world and assisting a group of classy people in their efforts to save it, of course. Oh, and loot… lots of loot.

Yes, the major draw in assisting the world’s factions will be in the access to their specialized wares. Do you want to aid the Black Legion and even look the part? You most certainly can. Should you earn their respect, the Legion’s selection of armor will be at your disposal. Similarly, you will be able to unlock rewards from all seven of Grim Dawn’s player factions.

But perhaps the equipment offered by the factions does not fit into your particular playstyle, or perhaps you have an item that grants you a skill that you do not wish to part with. The faction system has something for everyone. In addition to equipment, you will earn access to consumables, components, faction-specific blueprints and… something new! Faction rewards will feature a special new item-type that will open up yet another layer of customization onto an already deep system: Augments.

Augments

Augments come in the form of powders, meticulously crafted enchantments, tinctures and poisons used by the various factions of Cairn. The process to creating Augments is a carefully guarded secret so, with the exception of one quest reward in Act 3, you will have to earn access to them by working with factions. There are two sets of Augments, each intended for different items.

The first set is applied to Rings and Necklaces. You will have a choice of 35 different Magic and Rare-quality accessory Augments, which you can apply in any combination.

Accessory Augments

For those wondering what the Roman numeral “I” at the end indicates, there are three tiers of Augments, available on Grim Dawn’s three difficulties.

The second collection is applied to Weapons, Shields and Caster Off-hands. Two-handed weapons will have special “Potent” versions of Augments available that provide more stats. You will have a choice of 28 different Magic and Rare-quality weapon Augments.

Weapon Augments

As a special bonus, applying Augments to one-handed or two-handed weapons will also apply a glow effect onto that weapon. Items that already have a special effect, such as many Epic weapons, will not display this extra glow so as to avoid blurring their awesome visuals.

An item may have only one Augment on it at any given time, and applying a new Augment overwrites the old one (with a confirmation). Salvaging or Dismantling an Augmented item does not return the Augment. But do not fret. You can always buy extra copies from faction vendors.

Now that you know a little more about what factions have in store for you, what has you most excited for this upcoming major feature of Grim Dawn? Is it the faction-specific armors, the chance to delve deeper into Grim Dawn’s lore, or perhaps the brand-new Augments?

Make sure to come back on 12/22/2014 as we wrap up 2014’s development updates!

Holy shit, what a freaking awesome update!

Oh I like them glowies. Look forward to this!

Absolutely amazing update Zantai!

That’s very very interesting! The deck is shuffled even more, with lots of alternate choices to be made. Looking forward to all of it, armors AND lore AND augments!

The game keeps getting better and better. Can’t wait to play around with these new faction rewards.

This looks awesome! Can’t wait to get my hands on them!

Damn this is good news!

Looks good, so does augment works on Legendary items?
Any items can have both a component and an augment even legendary and monster infrequent?

Very nice post! I do like the glow added to weapons by the Augments, but I’m really looking forward to more Grim Dawn lore!

Yes, yes, dear Menhir yes! :smiley:

Whoa, that’s awesome! I don’t know how but my inner nerf-voice assumed it would be EITHER a component OR an augment while reading the misadventure. I can’t begin to imagine the possibilities… or the tooltips!

Great update thanks. The only downside is, that i thought i read devotion instead of dedication on Facebook. :frowning:

Awesome… And what I was wondering as well. That should help pacify the crowd who wanted more component “slots” on 2handers.

Very nice. It rewards players who keep playing (faction), and allows players to get a bit more customization on their gear, which is always good.

Wow, seven factions! I thought we were getting two at first, was surprised last misadventure with Kymon’s, and now seven! Cool!

So far confirmed:

  • Kymon’s Chosen
  • The Order of Death’s Vigil
  • Black Legion

I’m guessing the rovers are another faction, that leaves three more. Are the defenders of Devil’s Crossing also considered a faction?

I’m just about to start playing the game. I hope I did not miss much…

if you wonder what you have missed, read the changelog and the misadventures that will mostly clear up some questions :wink:

Yes! I’m looking forward to Bourbon’s bourbon! LOL!

That is amazing ! A lot of thanks ! Great work !