If it’s not too much trouble could you make it so that each Nemesis has not one bit TWO decent monster infrequents that can drop. I find blues aren’t that hard to get, so this would make nemesis monsters a lot more tantalizing for the proportionate amount of investment it takes to unlock them and the amount of difficulty it sounds like it’d take to beat them.
To be clear, not suggesting guaranteed drops. Same low drop rate as all MI’s. Just that the fact that all nemesi have 2 will increase the likelihood that they have something for our build if the prefix and suffix are good.
3 out of the 5 existing masteries have spells like this (albeit with different damage types). As for additional masteries, we’ll have to wait till the base game itself is released first.
Oh yes PLEASE. The two things GD needs in the itemisation department is more MIs (never enough!) and more hats - and Fabius’ sleek assassins’ coat could fill the first of those niches quite nicely.
Yeah same here, I am somewhat anxious about one of these guys rocking up. Thankfully it is taking forever to earn rep, so I’m quite happy about that. At least I can roam free for a while more.
Wow, I somehow missed this update waaay back then. Nice to see the lore behind these two! I would like if the other Nemesi (Nemesises?) - including the AoM ones could get similar lore posted about them.
Kymons and Death’s Vigil do have hero spawns, so that’s in.
Multiple nemesis spawns per faction would be a bit too much work, and they’re already complicated enough that it’s good that entering a particular area means you have to watch out for X, rather than X/Y/Z.