Grim Misadventure #77: Build 27 Preview

B27 looks like it will be a lot of fun. Impatiently waiting…

The tooltip is a huge thing for me… Finally!

Thank you!

I’m very pleased to know that skills on components have been tweaked. heh, I plan to finally be able to use chaos bolt in an optimal manner! Ohh I can’t wait to try it out again!

so much great improvement to the game and the UI, like the skill dispalaying the true dmg value… and there’s still room for surprises like the new area near Burrwitch and the new dungeon… Awesome !

Love the dynamic tooltips, sad that not even Diablo 3 does those! I eagerly await the day I am surprised by Steam downloading a large Grim Dawn update soon…

any news from rhis?

A larger radius is precisely what that skill needed, nice. Little more damage wouldn’t hurt, either…

But it was annoying being able to be hit by melee attackers who were outside the radius of the proc. :rolleyes:

Thanks for the update, can’t wait to see the changes made and the extra area. :slight_smile:

Will they show how things like cooldown reduction and energy cost reduction affect the skills?

http://www.grimdawn.com/forums/showpost.php?p=190820&postcount=102
Almost one year passed. So much time needed to see needed changes. Our life is so slow and ends too fast.

Now waiting for this:
http://www.grimdawn.com/forums/showpost.php?p=190849&postcount=108
I’m speaking about component limitation by weapon type.

But I afraid this is thing where game designer can be stubborn.

Listen here, wise guy…

…I completely agree.

Nice!.. Looking forward to this.

this has bothered me since the first time i made a fireblaster way back before they added cooldowns to it. i don’t know why i never brought it up before.

Looking forward to digging into the game some more with 27.

Will the changes to weapons nerf summoners a little bit?

Agreed, as a caster (PhB specifically) you are severely limited as to what you can put on off-hands whereas melee users can basically put all optimal components on their DW weapons.

Does this include enemy armor values? Part of the Physical damage dominance stemmed from enemy armor being poor defence for them compared to resistances, and Physical resistance for foes being basically non-existent.

here is a build that is making good use of Kilrian’s shattered soul and it’s proc skill as a last line defence: http://youtu.be/pGyaVn3E9yw

OMG! Players can already do whatever builds they want! NOW PLAYERS WILL KNOW HOW TO EFFICIENTLY DO WHATEVER BUILDS THEY WANT FASTER! This is AWESOME!!!

YES!

I’m sorta-sorry for caps-locking, but that’s the only way I can express my appreciation. I wish the forums had a dancing emoticon. :stuck_out_tongue:

(^.^)
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