So Grim Dawn’s released, how about that? But Grim Misadventures cannot be stopped!
Reviews are slowly trickling in from a variety of publications. Grim Dawn now has over 6000 user reviews on Steam, with over 94% of them positive. We are sitting at a solid 8.9 User Score on Metacritic and averaging 85% from reviewers. Throughout its release week, the game has climbed as high as #2 on Steam, remained in the top 10 throughout its 10% release discount and has stayed in the top 25 despite a publisher sale that started recently. All in all, an excellent start to the game’s post-release!
But you are probably here because you want more Grim Dawn, MORE. Well do not worry; we still have plenty in store for you as we continue to support the game beyond its release. There are still modding tools, Survival Mode, an expansion and then some. What? There’s a “then some”? Of course there is, there must always be more. As for what the more is, you will have to wait and see!
First in line though are the game’s modding tools, based on the same tools in fact that we used to create the game. I am currently in the process of preparing documentation for them so that you can not only dive right in to creating your own worlds and modifications for Grim Dawn when the tools are released, you might even have a clue of what you are doing as you go on your way to creating grim misadventures of your very own.
The tools soon to be at your disposal:
Asset Manager
The Asset Manager does exactly what it implies: manage your mod files. Here is where you will add the various game files which will form your modification, whether that is levels, monsters, new equipment or even scripts.
World Editor
The World Editor allows you to build your own levels, place monsters NPCs, script triggers, even your own Devotion Shrines.
Quest Editor
The Quest Editor is a powerful tool for creating game content, capable of managing branching quest resolutions and triggering scripted events. You can even use the functionality created for Bounty quests in order to create repeatable content.
Conversation Editor
The Conversation Editor is intertwined closely with the Quest Editor and shares much of its functionality. You can use it to create complex webs of conversations and execute scripts based on the player’s choices.
Database Editor
The Database Editor is where most modders will likely spend their time. This tool allows you to edit a wide variety of game aspects, including monsters, items, gameplay constants/formulas, skills, monster spawners and more. Almost everything that defines gameplay is edited with this tool.
Lua Scripting
Lua scripting is for the more code-inclined modders, but it presents some great opportunities to create scripted events in your mods ranging from simple trapped chests to a vast web of interacting scripted events throughout your mod world.
There is much potential here and we are eager to see what players will do with these tools at their disposal. Next time, we will go over some of the functionality of these tools in more depth, but if you have any specific questions regarding these tools, please let us know in the comments below. If you are a prospective modder, let the community know about your potential ideas!
Like knowing what is coming up next for Grim Dawn? Check back on 03/21/2016 for the next Grim Misadventure.