Greetings from the trenches! Zantai reporting with another view at the secrets of Grim Dawn. The last two weeks have been very interesting. It is safe to say at this point that I have gotten a good hang of the skill system, though it never ceases to surprise with its nuances.
With a depressing lack of real functional lightsabers and our discovery that we do not indeed have force powers, my lightsaber duel against Medierra had to be postponed until we develop such powers (working really hard on shooting lightning from my fingertips guys).
At least I can hurl lightning in Grim Dawn…and fireballs…and blasts of freezing cold…and life tearing beams…and kittens! (No kittens were harmed in the writing of this article. We here at Crate appreciate kittens and all that they do for society. Kittens may not be available in the current, earlier, or final versions of the game). I should know, as I have made a wide selection of skills for monsters, items, and masteries.
In my last entry, I was very mean, evil villain mean stuff. I teased you guys with vague hints of things to come with nothing more to show for it than “it will be cool, bros”. Sometimes, vague information is necessary if something isn’t quite ready to show off. We do have a quality bar to meet after all (I have to stand on my tippy toes to reach it). This time though, I bring you a little sampler of the good things to come. I present to you, the Herald of the Apocalypse:
Disclaimer: the following images are work in progress and may not reflect the final product. Item stats are work in progress. Item level is for testing purposes and not intended for a level 1 character.
Guaranteed to bring about the end of your world 65% of the time
What does Apocalypse do? Do you enjoy raining down burning meteors onto the battlefield, with little regard for your surroundings? Then that’s the item for you.
In today’s installment: blowing up Cairn
Some questions were raised earlier regarding how our item skills will work. To get your mental gears rolling, here are some possibilities:
- Activated on hit by enemy (any / melee / projectile)
- Activated on your attack
- Activated on your low health
- Granted (you can add it to your skill bar)
The chance of the activated skills triggering is not modified by attack speed (yours or your enemy’s), so faster attacks will benefit more from item procs. Slower weapons have their own benefits though.
Two weeks, one item done! Whew, what a workload. I may need a holiday. What! Considering the possibility that I may have actually worked on something else, something even more awesome? How much awesome can we handle in an update?!
Well, alright. Here is a little hint. It starts with “Nightbl” and ends with “ade Mastery”.
But you will have to check back next time (08/19/12) for a chance to hear the first details on our master of blades and illusion!
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