As you can see, two gear slots show as empty since those are items not in the public database. I’m kinda regretting upgrading my Relic to Conflagration since the skill it provides is nothing I actually use for my build. At least the rest of it is a boon I suppose.
For now in my Devotions I went for Alladrah’s Phoenix since I haven’t used it yet and it’s mostly compatible with the build (minus the Aether bonuses).
Still contemplating where I want to go in there next but likely more Fire/Ele damage I suppose.
I’ve gotta be honest, after seeing the most recent stream showing us some new components, I’m most excited about trying out some new item skill builds.
I’ve already made builds around Greater Fireblast (similar to BWC caster with slightly less offense but much more survivability), Conflagration, Obliteration (many great variations using conversion or pure elemental), Chaos Bolt/Aether hybrid caster (very effective in close range), 2x Chaos Strike/Blitz sword and board (ridiculous single target DPS), Greater Ice Spike (just… terrible) because about a month ago I decided to try them all out since it would free up a huge amount of mastery points for survivability and/or damage buffs and I didn’t see many community builds using them. Surprisingly, many of them are quite viable. However, almost none of them can compete with builds using actual mastery skills as primary damage output.
When I saw the components that we have available to us, I cried happy tears. The Seal of Blight (channeled cone-shaped attack with acid, vitality, poison damage, AND 20% weapon damage! Basically a channeled, short-range DEE for ZERO mastery points) and Seal of Destruction (3-4 fragments, 2.5m radius, all with fire/lightning damage) in particular seem like they will make excellent foundations for great builds with tons of mastery points freed up. Mmmm.
I can’t wait for these things to get added to grimtools so I can plan my attack.
These 2 masteries open so many caster builds, just love em!!
I’m sure going to be making a lot of Mage Hunter, Purifier and Spellbinder builds.
After toying around for almost and hour this is some builds I have put together. All of these have empty devotion point spend though, waiting for items to fully flesh them out.
For pet builds I am wondering since you can have a lot of skeletons out (anywhere from 8-10 with full points) how do they work with Devotion procs? Does each Pet have its own CD?
Could we have a…Procmancer?
Its never been an issue before because there wasn’t a skill that summoned multiple pets with one ability.
There are already ways to get 3-6 pets out with a single ability, so Crate added a shared cooldown to constellations. The ones with no cooldown can still be activated by each skeleton, but they’re either not strong enough to be OP or can’t affect an enemy with more than one instance of itself.
Crit Ignaffar Mage Hunter seems reasonable - 95% crit damage just from the masteries. Inquisitor seal, Maiven sphere and mirror for facetanking and a heal.
Not sure about devotions yet but i got some base idea : http://www.grimtools.com/calc/8NK3e8ND
assuming at least +1 to inquisitor skills.
Will also try to recreate Evoker from TQ - Infiltrator with Aura of Censure + Night’s Chill running around and proccing lightning bolts from gear etc.
Have to check new items first but i assume there will be some procs on lvl 90+ legendaries. http://www.grimtools.com/calc/aZqdv8Vd
Been away for a while but looking at the current meta pet build (Pyromancer) it uses a lot of flat damage with multiple pets.
Having an even larger number of perma pets means flat damage and procs that can stack further.
I mean Skeletons (8-10), Swarmlings (6), Blight Fiend (1-3), Reap Spirit (1-3), 3 Bound Spirits, Eldritch Hound
You are looking at 20-26 Pets.
Could do a Pet Vitality damage build using Occultist/Necro stacking a lot of pet passives and flat damage bonuses. Soul Harvest (80 Vit +120% all) actually adds more flat damage then Flame Touched (57 flat +210% fire). Or just go Necro/Pyro and double up on the flat damage bonuses.
From what I can tell, it’s not all about flat damage or number of pets though. Pyromancer has access to a big amount of resistance reduction via Thermite Mines/Vulnerability which buffs his Pet’s Fire damage overall and ways to buff Pet OA through Blood of Dreeg, Flame Touched and Flashbang among stacking Pet OA% that means his pets get crits often and with big modifiers from devotions or celestial powers that give crit damage % to Pets like Panther, Dying God/Hungering Void/Shepherd’s Crook etc.
It also helps that Swarmlings which seem to be his main damage dealers already have a big base of Fire that he’s able to amplify from the above multipliers
Following that though, I have a feeling Necro/Shaman will be a strong contender for Vitality Pets due to the flat damage and survivability that Blood Pact adds on top of Necromancer’s Skeletons/Spirit having base Vitality damage (and more with Physical to Vitality conversion for the Skeletons) and big amounts of resist reduction through Devouring Swarm/Spectral Wrath. Occultist does have more OA over Shaman though.
Shaman can aslo offer 30%+ health from hearth of the wild and mana-regen from modrogen pact and primal spirit and opie percentile healing from Wendigo totem=) On paper Shaman+Necro look much stronger that Shaman+Ocultist.
A big thing for Necromancer is the exclusive can convert a portion of all pets damage to Vitality.
Shaman/Necro looks very tempting -33% Vitality from Spectral Wrath and -60% from Devouring Swarm plus -20% from new Devotion is -113% vitality resist that all your pets benefit from.