Grimtools update: theorycrafting thread

Seems like a bug. The GDX grimtools can attach most things you’d expect to FoI.

Thanks Ceno

Viper and Hand of Ultos won’t stack, just saying

Old devotions’ stats weren’t updated intentionally, but this led to its allowed skill templates not accounting for templates of new skills. This should be fixed now.

It´s updated with 55 devotion points, 105 atribute and 244 skill points.

Well, this is probably my first expansion char.
A pure pet Ritualist.
No equipment cause it doesnt matter for now, only skills and devotions

http://www.grimtools.com/calc/a2d8D52J

I noticed that the MIs have a slight green tint on the item description tooltip. I really hope this is a new game feature that found its way to GrimTools! That would be just… amazing. Has this been discussed anywhere or can any testers/Dammitt confirm anything about this?

Edit: Nevermind, it seems to be a Grimtools feature added recently, not necessarily slated for the game itself

http://www.grimtools.com/calc/nZo5zv2A

This will probably be what I will be going for.

Hm. So what’s the moneyshot for a Vitality caster here?

Occultist/Shaman

  1. Massive vitality resist shred via Devour/Curse.
  2. Three good vitality damage skills (Sigil, Doombolt, Totem /w Transmuter)
  3. Good tankiness buffs (Wendingo Totem, Blood of Dreeg, Pact of Mordrogen).


Occultist

  1. Curse of Frailty
  2. Sigil/Doombolt
  3. Possession
  4. Blood of Dreeg

    Shaman
  5. Devouring Swarm
  6. Pact of Mordrogen
  7. Healy Totem
  8. Zappy Totem.

Necromancer.

  1. Primary vitality attack.
  2. Something resembling a self-centered Sigil of Consumption nuke.
  3. Retaliation based resistance shred (eeeh?)
  4. Ravenous earth for a -flat resist and damage reduction on enemies.

I might be a little overaddicted to resist shredding, though. Perhaps having a no downtime nuke on top of another decent Sigil style nuke is enough to counteract loss of reliable resist shred from either Shaman or Occultist.

Managed to fit in Will of Ratosh, Hungering Void, and Time dilation.

Aiming for a hybrid Pet/Damage, Necromancer/Occultist with time dilation to get multiple uses (and wraiths) from Reap spirit, Syphon Souls and keep maximum uptime on Call of the Grave.

http://www.grimtools.com/calc/m23yyjZR

Edit : Actually go with this slight tweak, carrying scholars light basically for the affinity but lets the last node of Dying God get picked for the pet bonus.

http://www.grimtools.com/calc/0V0jEJNm

That’s nice…

I see that Reap spirit gets summon limit 2 at level 17
Does it turns to 3 at 26?

:eek: I wasn’t even aware there was a summon limit :o

I guess it pays to read everything more carefully. It still works I guess, just not as well as I would like. But yeah I do wonder if it goes up to 3 :confused:

I’m not going to fill out the gear much aside from the essentials, because everything will change when new items are released. That said, my new character will look something like this:

http://www.grimtools.com/calc/mN4PoBNg

Also, some existing characters updated with new skill and devotion points:

http://www.grimtools.com/calc/4NOd6a2n
http://www.grimtools.com/calc/pZr17OV6
http://www.grimtools.com/calc/qNY00JZ6
http://www.grimtools.com/calc/4ZDg5YV7

Hmm… How will devotions work on the skeletons since you’ll always manage to have a minimum of 8? Can’t imagine Crate letting each skeleton have its own individual proc chance since that would be far beyond OP.

Crate already changed pets to have a shared cooldown timer last patch for that very reason.

There is no cooldown on Aetherfire though. You can have 10 skeletons (which I attached it to) up at one time, with lots of boosts to attack speed. I am not sure at the moment but it strikes me as something of a red flag that should be carefully looked at which I am sure that Crate and the Praetorians have done. I would not be totally surprised if you were not actually allowed to attach it to Raise Skeletons or there is some other tweak.

There’s no need to use skeletons at all. If you want to see literally dozens of Aetherfire procs on-screen, bind it to Bloody Pox with Fevered Rage inside the Crucible, and watch the entire arena light up way faster than skeletons can ever hope to match.

The fact that this isn’t a common tactic shows you that Aetherfire spam results in little more than weak damage and graphical clutter. We’re not talking about Meteor Shower, Reckless Tempest, or Whirlpool here.

Wait, isn’t new level cap 95? Why does it show 100?

No, the level cap is being increased to 100 with the expansion.

Some of us prefer a summoner build with minions. Never get as many minions as D2 though (15 skeleton warriors and 15 skeleton mages if you had the absolute best gear). Summoner with pets is my favorite build (unless the game manages to do a crap job at making summoners viable).

I think he means that if you want to see huge numbers of Aetherfire procs, there’s no need to use skeletons to achieve this.