Happy New Year! Let's Talk V1.1.9.5/6

well, this may help though I think adding 4-5% phys res won’t hurt anyone. the fact is that high armor works well with medium-high phys res (so they matter both) while with low phys res it doesn’t work that good.
like, Justicar set has both %armor, %absorb and some phys res so maybe LD can get the same treatment.

there was a thread Physical Resistance to Light's Defender set about LD set some time ago and that build had whooping 3% phys res.

Purifier, Level 100 (GD 1.1.9.4) - Grim Dawn Build Calculator in my GT I went for probably every source of phys res possible but it’s only 17% in the end (used to be 22 but phys res on affixes was gutted, especially the Sandstorm one that lost 6(!) of it with no compensation). that’s still kinda low for a caster that needs to facetank everything.

another two points I wanna talk about is 1) the full set skill and 2) flat to Stun Jacks.

  1. the crystal summon for full LD set is kinda useless. it has low lifetime, so you can have only 2 at a time, and kinda meh damage so it’s better not to use it at all.

  2. flat damage bonuses to Stun Jacks are almost absent. you have them on Harra and some on LD but that’s it, everything else is just e-cute. for a spammable skill, tho, it is better to have flat to leech from it (and the leech is also like halved because of the transmute). So I suggest to change some e-cute bonuses to SJs to flat ones (on ammy or off-hand) or add some flat to, say, that sword.

1 Like