Screens really need AA!
AA is overrated
Are you serious? lmao
what is AA?
Anti Aliasing - it makes lines less jagged leading to graphics looking much better
http://www.pantherproducts.co.uk/Articles/Graphics/anti_aliasing.shtml
Nothing like jagged edges on all objects to ruin immersion. Bright scenes need AA to look natural to me.
AA, anti-aliasing uses multiple samples on the edge of an object to determine the color of each pixel. It’s used to remove the step like appearance of 3d objects.
It’s good to know the engine supports it since most of the older screen shots have no jaggies. And titan quest had AA support as well.
I want to see the ui!
I’m running 8x AA and 16x AF, which is much higher than was supported in TQ. If there are jaggies in the screenshots, they may have been introduced at some step in the process of taking screen captures and converting them to jpeg for the website.
Most likely.
I know for a fact that I can’t fraps any screenshots of Hellgate London with AA on. I see it smooth, screens get jagged. Pressing printscreen works… but that laggs the game.
Some game engines also conflict with the forced AA setting in the radeon CCC and end up with game AA + driver AA = no AA (neverwinter nights I think)
Turns out, that is exactly what was happening.
I had AA and AF set in the Grim Dawn video options and then also had the catalyst control panel set to force AA and AF. So yeah, the result seems to have been that it was disabled.
Well, perhaps I’ll retake those at some point. My apologies for the jagginess. :o
I can tell the difference between no AA, 2x AA and 4x AA but 8-16x AA there really does not seem to be that big a difference.
Then you get to 32x AA where anything that uses a transparency layer seems to take on a whole new level of shape and detail.
<3 32x AA.
When can we see UI?
You will be able to see the UI on a yet to be announced future date!
In all seriously though, we have stand-in UI that serves our needs during development, so finishing the final UI art isn’t a big priority. We probably won’t have all the final UI art in place until we’re nearing the end of development.
It won’t be anything too revolutionary. It will be similar to TQ but with different art and a somewhat different layout. The final style will probably be similar to the character screen UI we posted a while back in a thread that I believe was titled “what are all these boxes?”
Any chances of moveable-ui objects? (Health bar/mana bar area, map, skill bar)
D: evil med= blizzard employ!
ok! and like asylum said can we change ui?
Please don’t!
Stuff that can be moved around ALWAYS ends up in a mess. I’d rather have everything have it’s predefined, tidy spot where it belongs.
If players feel the need to re-arrange the UI, then there’s something wrong with it! Making the UI freely arrangable won’t fix the problem.
I don’t see how, the only games I’ve played with said feature were Guild Wars and Silverfall:EA and both did this very well. The UI stays locked until you go into the options settings to adjust it, there is no “accidentally” shifting things around.
Having the UI freely arrangeable is a GOOD thing, some people don’t like having the health bar in the corner, like myself. I prefer it being on the bottom/middle area.
I agree entirely. While this isn’t a make-it-or-break-it feature for me, I definitely prefer having the ability to manipulate the interface so that it best suits my play style.
Knowing Evil Medierra, I suspect that he’ll create a UI that moves randomly just to keep players on their toes. I’d love to see that in a future screen shot!
TECHNOmancer
In my experience games with that feature tend to use a “windows” style of UI elements, where everything - including the minimap and stuff, is a little window (maybe in form of a box, maybe not, maybe closable, maybe not) that can be moved around.
I’ve played lots of MMO’s who did that stuff, and became quite cumbersome to use, once you opened the shop-inventory of a npc and already had open some other window besides your own inventory. Stuff would start to overlap each other.
I totally prefer that “leftside” - “rightside” scheme, where for example it is impossible to have simultaneously open two windows that would use the same side. (For example like in Hellgate:London, or like in Diablo, etc.).
For example skill-trees and inventory use the right side, so you can have open either your inventory OR your skilltrees, but not both.
Character Stats and Questlog take the left side, so you can have open one of them but not both.
Opening an npc-shop-inventory always opens your own inventory, effectively closing whatever was in that spot before.
No overlapping, nothing ever getting into conflict with anything else. Optimal use of all space on the screen - no largely unused areas compensated by either scroll-bars or tiny inventory-items.
All of the best and most comfortable UI’s I’ve ever seen, were fixed.
The most confusing and cumbersome UI’s I’ve ever seen, all of them were movable.
I don’t claim it would be impossible to create a good, useful and moveable interface - I’m sure it can be done.
I don’t claim that being fixed automatically makes any interface good - in fact there’s quite some shitty fixed UIs out there.
I just say, that if the UI is really, really good - moving it around is not needed.
And if the UI is movable, making it really really good is not required - because the player can fix overlaps and wrong positions himself.
No, that is not what it meens if it has changeable UI if it has changeable UI it meens that EVERYONE has different taste in where they like there stuff like asylum stated he likes his in the middle. i personally like mine in the top corner how they had it in titan quest.
the only problem i see in changeing the UI in grimdawn is if the skill bar is as big as it is in titan quest then there realy is no place to move it. enless you also let us change the size of it then we can do alot in changeing the UI.
And if you don’t want it don’t use it its not like you can do it without pushing a certain button so it wont happen on accident
And a UI cant be “realy,realy good” because we all have our different opinions on where we like our health mana etc to be.