Hello from the new, old guy.

Welcome Josh !

Those dactyls were those giants in the Underworld in Titan Quest, weren’t they? I used to play Titan Quest a lot a while ago but I don’t remember monsters name anymore, I remember there were ancient mythicla creatures though.

I know nothing about the Ultimate difficulty in Grim Dawn, but I am hoping to see “ultimate difficulty exclusive” bosses like there were in Titan Quest, example the Hydra or Manticore creatures. These bosses only spawned in the last difficulty in Titan Quest. Really wonderful game that was.

In GD you have nemesis bosses which require you to have max reputation on enemy factions, which for me normally happens in ultimate difficulty. And there is a secret boss that is strictly in ultimate. :wink:

Are the lieutenants of Cronley Nemesis bosse? I have these purple bosses like Nikolas Balthazar or Moneygrabs who I always find in those Arkovian Four Hills areas/mines. Thanks for explaining, I am such a low noob! :slight_smile:

Nemesis bosses names are in Red. When you get the enemy faction reps to Nemesis, you’ll start running into them.

It was more of a rhetoric question :slight_smile:

Interesting. Now after the years passed by what reflection do you have on this. Do you still think it was something big of a deal or how would evaluate from todays standpoint?

I really hope that you won’t switch the genre because you ALL are absolutely fantastic at it. I look at Runic (TL2) with their new game and they quite switched the genre with HoB which honestly doesn’t catch me at all. New genre also means in parts another playerbase (i would have thrown my money at them if they did something like “Hellgate: London” with deep arpg mechanics) I wonder what Crate could do with a new engine for a GD2. And I still think with your reputation you can easily compete in the todays crowded arpg business.

You don’t need to give any answers if you think you are too busy in making my addon :wink: Have a nose of what Artur does or a legendary Tri-beer instead later on …

It must be amazing working in the Crate.

I am looking forward to see the “badass” contents you will be creating.

By the way, how many members does the Crate have?

you are welcome! is a pleasure

Didn’t realise that Runic was doing a new game, can’t say I’m too impressed by what I seen so far. but who knows, but seems that the devs wanted a break from doing ARPGs for a while, plus two of their team left.

I wouldn’t hold your breath for a new engine, while it might be nice, but having a new engine would either take a long time to do, or try and adept one say Unity, (but that is a bit of a hit and miss) Still, the current engine seems to be doing great so far, and compared to TQ, the programmers of Crate have done a great job with it. So not sure there will be a new engine, but if the devs keep to the current engine, and it’s an engine that the devs know, there are advantages to that.

Last official count (by Crate) was 10, which makes it now 11 unless there were departures not made public.

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fairly sure there are more then that? looking at the forum leaders, there are more then 10 there, still, its a impressive size compared to 2 and many part time staff that Crate was before the KS and in the early, early days.

Overall, nice work, as the team is getting larger and more talent to boot.

Jiaco and eisprenzessin are not part of Crate. They only help moderate the forum.

When I said last official count I literally meant that from either the keyboard of medierra or Zantai on some post awhile back the count was… 10 (around the time of the last hire).

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I don’t mean the mods, but the devs, those in redish names,

Wellcome and good luck xD.

Yay! More misfits in the Crate! Hope you have a great time working with them!

Welcome :smiley:

Welcome (back) to the community!

Welcome to the motley crew Josh. Nice to have you on board. I love TQIT’s Secret Passage, it’s one of my favourite places to look at artwork-wise. Fights are pretty good fun too. :wink:

welcome josh, glad to hear you could join crate. btw, does crate have an office nowadays?

Yes, and a number of satellite offices. Crate has always had an office, though.