Hi everyone.
So I’m fresh new to modding and I’m trying to work a mod for my own leasure.
I followed the tutorial to set the folders for the AssetManager, including AoM and FG expansions.
However, it doesnt matter what I do it seems like the files from FG never get extracted.
What happens is that when I build he mod all the FG content are corrupted, I see it by the oathkpper skill screen that shows basically nothing.
I’ve tryied copying and pasting files here and there, but still no succes.
I’m sorry if this is a repeated post but I couldn’t find anything that could help me fix this problem so far.
Could anyone give me a hint about what I’m missing?
I followed these steps here:
Later I noticed that the content for FG were not imported in the Asset Manager, or at least I assume it wasnt.
I can actually see the files in the working folder:
I’ve tryied changing the paths, extracting gdx1 and then do it for gdx2, paste everything over each other (gdx2->gdx1->vanilla) and so far it’s always the same thing.
The skill tree for oathkepper never shows up.
I’m not sure about the templates but I think I have it all.
One thing that happened, I tried to extract the templates from gdx1 and gdx2 with the archivetool and nothing happened, no folder was created and no warning shown. Is it supposed to be like that?
Just in case anyone gets the same issue as me:
I solved the problem by copying and pasting the files extracted from the Asset Manager over the files in my mod.
Everything from here → C:\Program Files (x86)\Steam\steamapps\common\Grim Dawn\working\mods\gdx2
To here → C:\Program Files (x86)\Steam\steamapps\common\Grim Dawn\working\mods\my_mod
When prompted about duplicate files I switched everthing.
Now when I open Asset Manager my mod has all the FG files in it, and the oathkepper mastery can be used.
I didn’t check the end game content, but so far it is a progress.
My 2 cents on this given issue: you do NOT have to set ANY additional browse or source directories AT ALL to unpack the game completly! i don’t know why this has not been updated in the guide. you SIMPLY JUST have to fill in the working, build and tools directory correctly → i.e. for me it is for ALL 3: “D:\SteamLibrary\steamapps\common\Grim Dawn”, nothing more to do, then simply extract it from that folder, it WILL unpack everything, also GDX1 + GDX2.
If you want then IMPORT anything you do NOT click the “Database - Import Record” function AT ALL! Never do this as it might destroy your modstructure… Simply right click your mouse to the destination in your mod and choose “Import…” there you can even import files from ANY storage location on your computer and you are not bound to the basegame database structure at all,…
In addition IF you want to have it cleaned up for yourself, make a folder on desktop, name it “DESKTOPSTRUCTURE” → copy ALL files the AM unpacked here, start with basegame and copy THEN over gdx1 + gdx2 in that order to have a complete basegame structure image for your own, from which you can also always import with ease.
Cheers.
Modding Guides by Elfe are now wiki posts and can be edited (I’ve made a backup just in case).
Elfe also changed the order of directories as recommended here
I finally did what you recommended in the past I believe which is cutting and pasting GDX1 working files over base game ones and then GDX2 files over it because I couldn’t get the right file to import regardless of whether GDX1 or GDXX was first Also deleted addition source directories as they were no longer needed. Also this saves some space on a hard drive.