So I’m fresh new to modding and I’m trying to work a mod for my own leasure.
I followed the tutorial to set the folders for the AssetManager, including AoM and FG expansions.
However, it doesnt matter what I do it seems like the files from FG never get extracted.
What happens is that when I build he mod all the FG content are corrupted, I see it by the oathkpper skill screen that shows basically nothing.
I’ve tryied copying and pasting files here and there, but still no succes.
I’m sorry if this is a repeated post but I couldn’t find anything that could help me fix this problem so far.
Could anyone give me a hint about what I’m missing?
I followed these steps here:
I’ve tryied changing the paths, extracting gdx1 and then do it for gdx2, paste everything over each other (gdx2->gdx1->vanilla) and so far it’s always the same thing.
The skill tree for oathkepper never shows up.
I’m not sure about the templates but I think I have it all.
My 2 cents on this given issue: you do NOT have to set ANY additional browse or source directories AT ALL to unpack the game completly! i don’t know why this has not been updated in the guide. you SIMPLY JUST have to fill in the working, build and tools directory correctly → i.e. for me it is for ALL 3: “D:\SteamLibrary\steamapps\common\Grim Dawn”, nothing more to do, then simply extract it from that folder, it WILL unpack everything, also GDX1 + GDX2.
If you want then IMPORT anything you do NOT click the “Database - Import Record” function AT ALL! Never do this as it might destroy your modstructure… Simply right click your mouse to the destination in your mod and choose “Import…” there you can even import files from ANY storage location on your computer and you are not bound to the basegame database structure at all,…
In addition IF you want to have it cleaned up for yourself, make a folder on desktop, name it “DESKTOPSTRUCTURE” → copy ALL files the AM unpacked here, start with basegame and copy THEN over gdx1 + gdx2 in that order to have a complete basegame structure image for your own, from which you can also always import with ease.
I finally did what you recommended in the past I believe which is cutting and pasting GDX1 working files over base game ones and then GDX2 files over it because I couldn’t get the right file to import regardless of whether GDX1 or GDXX was first Also deleted addition source directories as they were no longer needed. Also this saves some space on a hard drive.