isnât it written in the official game guide that some monsters can wear items to make them stronger and more durable? When I was noob, I was always wondering why sometimes Valaxteria was such PITA to kill in some sessions (yes I was farming for Krieg set, do not judge me). Then I started to notice a pattern with the rolls on the chest armors she was dropping âŚ
Okay. So maybe we should turn the discussion the other way - what else to hide from the player?
Damage types, maybe? Item says itâs fire but itâs hidden and in fact itâs cold? Or I think cdr is just too obvious and straightforward. Hide the shit out of it! Imagine the surprise⌠But for maximum surprise - hide conversions!
Unique and hidden mechanics like this in a game where there are thousands of items? Only a minuscule portion of players would enjoy such design.
I think times have moved on and user-friendly features are expected/required. Not that many players have the patience to even reach endgame let alone test weapons/gear out for hidden effectsâŚ
Be careful what you wish for ⌠there are at least 17 pieces in GD that have the âHiddenâ mechanic With that many items itâs almost certainly intentional, not a bug. This is not unusual though. PoE has a similar property (and now I feel unclean mentioning that game )
The entire Belgothianâs set has a â2 Second Charge Level Duration (Hidden)â
Both Daglalonâs pistols have â100% Chance to pass through Enemies (Hidden)â as does Phasebreaker, Vortex of Souls, Mythical Vortex of Souls, Runebinderâs Spellthrower, The Desolator, Will of Fate, Empowered Will of Fate and Mythical Will of Fate
Other gear with the same hidden mechanic include relics and components with â1.5 Second Charge Level Duration (Hidden)â - Mistborn Talisman and Shard of Beronath
Now being aware of a previously unknown/hidden value doesnât give a build a boost if these items were already part of the build for other reasons, but some builds that could make use of such a property if known might start popping up. The problem is how are you supposed to know about it - there should not be a dependance on a 3rd party tool to find these things out. Out of curiosity how is GT able to show the hidden property ?
One thing is a hidden charge duration where it is not that important and could be harder to understand for beginners and another thing is a stat that defines a weapon.
This couldâve been mentioned so that the players know that there is a slight difference between these two and all other charged autoattacks. But this is not so very important and could be swept under the rug of âwe donât wanna clutter the stats.â Pass through on guns, though, is a game-changing thing. Hiding in for the sake of âSurprise Effectâ?
Yes in fact it could be a key stat for ranged builds, not only visible, but reachable through different means (gear, masteries, devosâŚ). Not an all-or-nothing hidden stat. In GD2 perhaps?
I vehemently disagree. I think 0% of players would get any âjoyâ out of having everything straight up in their face at the get-go and would instead just take it for granted. At least this way some players get a little extra something-something from the game to their fancy. Further, this goes back to Borderlands. Why do I have thousands of hours in the Borderlands series? It sure as hell ainât for the good balance or the amazing writingâŚbecause neither one exists. Itâs for the loot, and the hope that Iâll discover something I didnât even know was possible. To this day I still donât know what all the BL2 Legendaries do and I definitely donât have a fine grasp on all the BL3 ones. And itâs also why you have the community constantly making and consuming content like this:
And those players arenât missing out on a whole not by not knowing how 100% of everything in the game works. For them, if you came out of nowhere and told them that 19 (?) ranged weapons had pass-through, theyâd probably just block you for spouting random nonsense their way as they move on to the next game.
I tend to look things up outside of a game anyway once I get to endgame, so I canât say I have any particularly strong feelings on this topic, but I do think some indication of hidden stats could be helpful to players so that they donât automatically sell seemingly inferior hidden stat items out of ignorance. Perhaps a nice middle ground is a line in the item stats that just reads â???â or something to denote a hidden stat/property without actually giving away the mystery. (That said, maybe such a change places too much importance on the hidden stat, and my suggestion of â???â specifically probably adds a layer of undue confusion.)
How is GT able to see it - there has to be a flag somewhere that allows this to become visible. There isnât much point having it if you can never see it in-game otherwise âŚ