Hidden stat on ranged weapons

About vague description - earlier I thought this item https://www.grimtools.com/db/items/8754 by its description “The intense blaze emitted by this weapon is nearly as dangerous to the user as the intended target.” would immolate player and enemy target on occasion, some powerful hidden proc. Unfortunately, that appeared false :slightly_frowning_face:. Would be an interesting mechanic…

Yes. Thankfully there are only a handful of examples where information is lacking. However, I (and probably many others) would have overlooked a weapon such as vortex of souls if it weren’t for Grimtools revealing this to me.

(Most of us got way more playtime than we should have but) Surely it is not ideal for players to have to rely on reading forums or using community-made tools to fully enjoy a game (though I guess the upside is GT and stashing tools being covered by the community saved some dev time).

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Somebody discovered it. Zantai confirmed it as quoted by Ceno. What I find hard to understand is what Zantai meant by “fraction of a second” (0.1s? 0.9s?) and “extremely high attack speed” (The cap is 200%. Many builds have it. Nothing extreme about it. Anyway, what exactly is that attack speed when this mechanic kicks in?).

So much for clarification. You still don’t know if it’s worth it to invest in attack speed beyond a certain threshold with Cadence or not.

Is this GD’s version of the POE Fishing chase (which may or may not be real …) :grinning:

Don’t like the sound of looter shooter, so I will skip :smile:

But I play Football Manager and there players personalities are hidden stats on purpose. For example why you will buy player knowing player is so injury prone and will be out all the time? Makes sense lot’s of traits to be hidden.

In most of the games there’s something advanced which isn’t known/showed to the public. How many people would even care about pass-through if it wasn’t mentioned? Not much, it’s present on few weapons and Desolator and Dagallons are normally your best ranged options, pass-through doesn’t change much.

I would be more concerned about skill description or the fact lot’s of skill nods are not affected by skill mods/transmuter conversion. Like how you’ll know you are not converting Nightfall damage with SS skill mode?

If it is OK to have hidden stats in the game, could we now get changed animation on Volcanic Stride to icy on Alkamos sword? It doesn’t have to be written there that it changes anything on Volcanic Stride so that there are no bonuses on items to secondary skills. Just please change it for icy animation.

The Alkamos mod was something I asked for with great enthusiasm in FG testing ( inspired by DS3 Sister Friede Nightfire, was into the game pretty hard back then ) and when it was revealed I was so psyched!

The problem though with FX is the same as BWC. It’s really difficult to implement

It would really be extremely nice. You play cold build and have lava stride. It is a great immersion breaker.

Understandably but not all skills are as easily changed as others

it is not so much a mechanic as a bugfix / workaround from the explanation he gave here (to keep Cadence from stacking unintentionally). Fraction of a second sounds like a tiny amount, not something you should worry about.

Does not sound like a mechanic that needs explaining as it is more something that is intenrally needed for things to not go crazy in unintended ways.

If you want to please everyone change that measly 5m radius on Crypstalker mace to 8m at least. 5m for a summoner is suicidal. Is it much work? No. It 's just 1 digit change. Will it please everyone ? Yes

Yeah. That cadence thing doesn’t sound all that significant. Ill omen is one of the worst obscure mechanics (and grimtools doesn’t reveal it either), there is no mention on the skill or the description that details the spreading mechanic having a cooldown that is much longer than the skill duration. It’s only if you specifically test it that you notice this feature as the visual effect is too difficult to see among others.

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