Also, game design isn’t simply doing whatever the majority of a community likes about any given topic. I don’t think that would even result in a good game, at a minimum not reliably
What was Zantai’s rationale for the decision to make them hidden? That is the fact which can then be disagreed with, but making up arguments around percentages and desires is achieving nothing…
A handful of items out of thousands that have a mysterious bonus that a good number of people will find interesting or fun doesn’t seem like something worth getting butthurt about.
Literally everyone has some nitpicky aspect of the game they don’t like. When we start changing stuff to suit everybody’s whims, turns out that’s just going to upset someone else. Nothing gets changed in a vacuum.
Also, it still amuses me how often polls get made, as if they ever reach a relevant sample size that could remotely sway us.
Again, there is nothing to indicate or differentiate what is flavour text and what is describing a mechanic.
It might seem obvious when you already have the information, but if you were to give both items to a new player and ask them, I am willing to bet that they wouldn’t know the difference.
To give an example; to me, Belgo’s description hints a hidden mechanic just as much as the pass through stat on ranged weapons. Maybe you can differentiate between the two, but I am sure that I am not in the minority when I say, the “clues” are not obvious enough.
And considering this is an ARPG and not some “detective” game, I don’t see the need or justification to obscure information from the players on purpose other than due to laziness or an intention to cause unnecessary frustration. It is just a terrible design to hide useful information from the players on purpose.
I still think one was more likely flavor text than the other but did acknowledge that worst case you have to check both as you suspect both to be a hidden mechanic - and then within a minute know whether you were right or not
I am not justifying it, I said the two texts are not equal in terms of hinting at things, whether they are there or not.
If you want to know my opinion on this particular case, I made it a searchable field in GD Stash That being said I do not think that every little thing has to be in the description either, like the other ‘hidden mechanic’ you gave with each charge level being 2 seconds. That to me is completely irrelevant
I doubt there is any game that gives you all details on every single skill, item, enemy skill, …
Very True. The real issue - at least for me, is that there is no way except by a third party, that a player can find out. They can guess based on a fluff description, sure, but this thread has also highlighted that fluff description don’t always hold water (some people denied anything but pierce was hidden till it was pointed out to them).
Is it really true that the only way to find this as a player would be to fiddle with code injection into a game DLL. How would people know to do that (the GT creator got lucky maybe ?).
And maybe the poll really should be “Who is mind boggling bored in quarantine”. This thread might not have the audience it does if we weren’t all staring at the walls and madly typing away on GD forums to keep ourselves active
I have the reaction time of a Pet Rock. Shooters are out of the question either way…
I still come across people who act surprised and confused that GT shows overcaps over skill hardcap limit but the game does not. I highly doubt people will bother testing it unless someone tells them and they test to see if it is true or not.
Perhaps not, but I still stand by my statement that more details are certainly better.
If not for our community and the forum, I know for a fact that I wouldn’t know even half the stuff I do. And hell, I still don’t know if World Gate Pets have weapon damage or not and am waiting for Dammitt to update GT Pet database…
I’m basically asking how I, as a player, can see the “Hidden” attribute on gear, components. etc, just GT does. I don’t need to show it in my active game per se, just be able to see it in a record somewhere like I can see health, energy, spirit, physique, cunning, devotion parameters in the skills section of player.gdc. and so on.
For convenience, it will be GT, but anything GT shows comes from the .dbr files, so if you were to look at those directly, you would find the projectile piercing and anything else that is potentially not shown in game (or not even in GT)