I still haven’t seen an argument about why this would be a problem even in the worst-case.
If you’re unwilling to test items out, why hunt them down to begin with?
I still haven’t seen an argument about why this would be a problem even in the worst-case.
If you’re unwilling to test items out, why hunt them down to begin with?
Because you see what is written on them. Nobody test everything in an aRPG. You just read the stats, if it is what you want then you try it. And now these items will get discarded. Until I read in GT about the stat I discarded every single one of them. That is a bad design.
It’s one thing to have differing opinions but to then call me nobody? Come on man, that’s just rude.
Don’t be nitpicky. Statistically it’s true what I said.
Why hunt what down? These aren’t MIs we are talking about.
I’d love to know where you’re getting such a statistic.
What a heated argument about subjective opinions. I wonder how it will turn out!
And yours is subjective as well. So…?
And yours is subjective as well. So…?
Yeah, but mine is the final say…
Just common sense. People don’t do what you think they do. This thread is proof enough.
Unfortunately in this case.
This thread is proof enough.
This thread is proof that
looks at poll
~25% of players like the existence of stuff such as this.
Now I’m not in gamedev but I don’t think it’s wise to outright ignore the existence of 25% of your target market.
This goes back to what I said earlier:
I think 0% of players would get any ‘joy’ out of having everything straight up in their face at the get-go and would instead just take it for granted. At least this way some players get a little extra something-something from the game to their fancy.
It doesn’t need to be a 100% thing or even close to a 50/50 split, because the gain from taking things such as this away is so minimal relative to the loss that the 25%+ would feel for the lack of such depth to the game.
existence of 25% of your target market.
low sample size, 23 voters
And 75 % don’t.
So we’re…just…ignoring 99.9% of my argument then?
It is 75 % of die hard players. So what do you think it will be among normal players?
I don’t see how that’s relevant.
Again, my argument holds regardless of whatever your poll comes up with.
If this poll had 10,000 votes and 95% of them voted against the topic, I’d still say it’s worth keeping because 9,500 players gain very little from hidden stats being shown and 500 lose very much. The two aren’t comparable.
Problem is that when you don’t know whether something is mere flavour text or hinting at a hidden mechanic, the only way to know is to test it. And there are no obvious clues in any of the ones you quoted that it is not simply there for flavour.
other than the very description itself… it is not talking about how some god forged the item or whatever, it is describing what it does
See? That was just flavour text. But going by your examples, one could also assume that Belgo has a hidden mechanic connected with something like a “terrify” effect, even though there isn’t.
not sure where you read that into it, the ‘made his employers uneasy’ part ? That is more of a stretch than the rifle descriptions, if it said something like ‘his sight made his enemies tremble in fear and flee’, I’d agree, but this ? no
Worst case you try both and discover something interesting for one (100% chance, so no question there) but not for the other