I just had a raid, but my town happiness is reporting 97%. Suddenly, I’m getting “Died in combat” alerts for my town; checking where the dead bodies are piling up… it’s the pub closest to the cavalry stable. Turns out, Walfred here got drunk, and when a horseman gets drunk, civilians die.
I ended up saving and reloading so I could take a screenshot; so far, he’s merely gone back to the pub to finish his drink and then back to his stable.
I’m not sure what can be done here other than not using pubs; I understand the realism of Alcohol => Poor Choices, but losing more people to a horseman under the influence than to a 100-strong raid is… frustrating.
Speculatively, I think the brawler in an intoxicated fight is supposed to simply knock out/be knocked out by the surrounding people; I don’t recall seeing any deaths before this. But no civilian is going to remotely harm a horseman with their extra HP and their increase in damage to normal infantry.