I’ve been playing a monoclass Inquisitor through Ultimate, and the lack of OA is really irritating me. I was going to stack some health regen to keep myself alive, but had to give that idea up because my OA was too low to trigger Deadly Aim.
I think Deadly Aim should have a passive effect: +12 to OA per level up to skill level 10, and +15 OA per level after that. Deadly Aim should function like Vindictive Flame, buffing your character as well as triggering a secondary effect.
Playing monoclass already reduce greatly the investment in the skill bar, so you are already missing a big chunk of cunning/spirit/constitution… GD is balanced around two class builds, not one.
Honestly, 10 OA per level is too conservative. Maybe 12 per level for the first 10 levels of Deadly Aim, and then 15 per level after that.
I played my monoclass Inquisitor as 2H melee. Well, I tried to, that’s not exactly a viable play style. I used Inquisitor Seal to kill things until I got Severed Claw, at which point melee damage started to work.
Since I didn’t want to use any spells, I maxed out all the passive buffs I could. Which is how I discovered that Deadly Aim is actually really good. If you can activate it. Which the Inquisitor can’t do on it’s own due to lack of OA.
The lack of Regen for the Inquisitor is also a really big problem. More than half the classes in the game get both Regen and OA from their buffs. The Inquisitor gets neither.
I don’t think Inquisitor should have regen. But it should have more flat OA than any other class. I’m fine with some classes being unable to heal. But the Inquisitor can’t heal, can’t hit, and can’t crit. It’s just too much.
Also, Rune of Hagarrad’s Biting Cold second node grants a flat DA debuff, which also helps you get the crits necessary to activate Deadly Aim. IIRC, the flat DA number is pretty significant if you invest fully in Biting Cold.
The Inquisitor can’t heal? Wut? Word of Renewal is right there!
if you can’t trigger Deadly Aim in the first place, how does it help to put the flat OA on deadly aim here/in this case?
I think it has been requested before, atleast secondarily “X inquis/cold/elemental inquis classes builds struggles for OA, please fix devos/south devos”
(ex high cunning dump required on some cold infils aether magehunter/apostates? going Leviathan or Seru routes that was left feedback on)
Mono class however would definitely make that worse
but for this you’d still need to be able to trigger deadly aim or the solution still might not apply to you/this char’s desire
Vindictive Flame has a passive effect, and also triggers a spell when you are hit. Deadly Aim could work like that too.
I played an Apostate a while ago. Reached level 96 with 1700 OA. I was getting all damage devotions, including Attak Seru, and stacking regen on my gear. This time around I’m getting all regen devotions, and stacking OA on gear. If I use “of Mending” instead of “of Attack”, I’ll never see Deadly Aim.
I don’t want to cast a spell to get OA. This build already has too many buttons.
Aura of Conviction doesn’t help elemental builds and it’s too far up the tree to matter. I need OA now.
Word of Renewal doesn’t count as a heal, 20% every 15 seconds is a joke. I need 20% per second, which every squishy caster Occultist can get no problem. Oh and they get some OA too. Again, I’m fine with Inquisitor not having healing, as long as they have something. And I think that something should be massive OA.
sure, it could
but that would then require a redesign of the existing skill,
and be an additional request too (ie you’re not just asking for more OA then/what you’re really asking is changing how the skill works? - it should be included in the OP)
How does the build have too many buttons? You’re only playing a single-class character!
You realize that using a forum topic to ask for general help for a class when you’re really saying “I need to overhaul the entire class just for this literally one-in-a-million build (that doesn’t even use all the mechanics) and who cares about unintended consequences?” is not going to sit with Zantai very well?
Which builds out there (except for very niche pet builds) have 20% healing per second? Wendigo Totem barely gets that and you need a full Dark One’s set (with another class with %Healing Increase) to get that capability. What even are these expectations?
The developers don’t have time to play a one-in-a-million build, but I do. And after playing such a build, I feel that Inquisitors passive buffs are weak. And giving it some OA would help without making the class feel the same as every other class.
Pure Inquisitor 2H Melee does not have too many buttons. It’s actually just perfect, 3 buttons. But I’m going to turn the character into an Apostate, and then there will be too many buttons.
Every build I play up to level 50 gets 20% healing per second. From one regen skill, some Corpse Dust and 1 regen devotion. Non-regenerating class combos get around 10%, depending on gear. Past level 50 you’d need a more significant investment to reach 20% regen, but by then many builds have access to leech and other healing.
Another way to help Inquisitor with OA is to make Deadly Aim into a normal passive that’s always on. But personally I think that’s a bit boring.
So then you take Hune of Hagarrad + Biting Cold when you’re solo-class, then when you select the Necro class, you can respec the points you have in those “spells” and use the leftover points to take Spectral Binding, which gives you a ton of flat OA. The game is designed around dual-masteries, why are you intentionally handicapping yourself and then complaining about how things are hard?
Wait? You/re not even level 50 and are complaining about this? Here’s a tip: you find gear that gives you OA. You find devotions that give you OA. Once you have sufficient OA and are lacking in defenses, you save gear to swap as needed.
The game is balanced around dual-classing. If you choose to handicap yourself for a challenge by playing a solo mastery, that is fine and welcomed. But the game will never be balanced around this.
@MagpieMcGraw What about making your “monoclass” little less strict, rules-wise? I mean - pick Inquisitor and its skills but from the second mastery, just fill the skillbar as much as you want and use NO skils of the “second” mastery?
I wonder where this comes from. I haven’t paid attention too much to the forums but it seems that all cold/elemental masteries have a fair amount of OA:
Demo: 133 OA on Flame Touched, -250 DA on Flashbang.
Nightblade: 110 OA on Pneumatic Burst.
Arcanist: 133 OA on Overload, 12% OA on Inner Focus.
Shaman: 120 OA on Tenacity of the Boar.
Inquisitor: 146 OA on Aura of Conviction, 18% OA on Deadly Aim.
Oathkeeper: 133 OA on Presence of Virtue.
Berserker (visible on the public grimtools): 120 OA on Rallying Cry, -80 DA on Bonechilling Cry, 14% OA on Heart of Asterkarn.
sage seru leviathan “south” devo routes resulting in lesser/low OA, ie the examples mentioned, resulting in stacking 1000 cunning on cold/ele gunners et al daring to go south devos to get “passable”/3k usual OA
literally useless on cold/ele inquis
*since older PTR forum gets nuked i’ve nothing to link you , “trust me bro”/players gave lots of feedback on it over time to get south devos/items buffed
**also worth to remember current state of the game is far from the same as 2 or 4 years ago, #Powercreepmerciful Zantai buffs
In early game game(level 10-20) characters can’t crit. To fix that, the developers gave everyone a buff that adds OA. If you wanna crit, you dump 12 cold hard skill points into Overload or whatever, and then you can crit. Stack some OA on your gear in addition to that, and you can even crit bosses!
Inquisitor doesn’t have this. So if you wanna crit in the early game as an Inquisitor, you have to get OA on your gear to the point of ignoring all other stats.
@Gnomish_Inquisition Oh yeah I trust, no worries. This is why I rarely bother with T3 devotions unless they are almost unlocked naturally. It’s annoying to sacrifice 35 points to get one proc when I could just get all the OA and health and attack speed of the sky.
@MagpieMcGraw Criting at level 20 isn’t my main concern.
it’s such a weird argument to make, “oh yea but you can tank your OA deliberately even more”,
and on kovaak route you did get more OA, hence it being better for X etc, because seru you ended up at 2800 OA and needed to invest an absurd amount of cunning to get 3k+ on magick dmg builds.
Builds sitting with like 5? tempest affixes pre-nerf and needing to stack a ton of cunning going south dmg and crit devo was what prompted the feedback back then
What going potentially LoE/Ishtak/Tree, sacrificing your offence for defence while not requiring crit triggers, has any bearing on i don’t know