Hey there, wanted to discuss the title.
I’m at the point when I’ve leveled quite a few builds found here on the forum, ranging from the top20 to the silliest memes someone put in the comments to a random thread not even in “classes, skills and builds” forum category. And something in-between.
Also I believe I have at least somewhat okay~ish “reading comprehesion” to the point that I can tell what’s going on by just looking at grimtools of a build.
I even shared my feedback on a couple occasions here and on reddit when people asked for advice, and they later responded that it had positive effect on the build performance.
And now I came to the point that I would probably kinda you know maybe a little make a build myself.
But I feel quite lost and confused. I don’t even know where to start.
Well, maybe I have a vague idea on the process, let me share it and please do make corrections from your experience.
The way I see it is:
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Pick the core element.
Might be a skill, an archetype, even just a damage type. I guess a single core item (MI / Legendary) would work really well as an anchor here. At least from what I’ve read here and there, it’s quite common that people see an item and go like “I wanna build around that”. -
Pick the masteries that support given core.
Some interesting purples that caught my eye recently support 3 masteries, usually in a way of +all in one or two masteries and then +N to certain skill of another one or two masteries.
So that gives us on average 3 masteries that can be supported by a given item, which in turn makes for 3 classes to choose from.
That is already a lot of room, and I’d really prefer to have less options than more options due to analysis paralysis. But suppose I could manage the choice. -
After I have the core idea and a class that supports it, I guess I open grimtools and start working on skills and devotions? The latter is a bit scary, but I know the general drill of “pick 1-2 T3 devotions and fill in T1’s and T2’s to achieve needed points, ideally something useful and not Blades of Nadaan on an axe build (that’s a real example from a YT build I once saw)”.
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Figure out the rest of the gear, components and augments. Try to find the purples that provide bonuses for needed skills, hope to patch out the main resistances, hit OA / DA thresholds, then there are secondary-but-not-really things like slow, freeze and stun res, energy regen, health sustain, and a whole three different ways to lower enemy’s resistances. Oh and maybe some OA / DA shred.
Trying to keep all that in my head is quite overwhelming.
Any hints to streamline the process?
Is my idea of it somewhat coherent, or should I use something fundamentally different?
On a side note, I have no ambitions in making crazy powerful stuff or fighting celestials.
Something that could reliably farm SR 28-29 in HC is the bar I’m setting for myself.

