How do you guys determine which items are good and which are bad?

This is part of the reason why I posted. Right now I’m playing a cold Evoker (Berserker-Arcanist) based on the beginner guide by GIJW ( [FoA 1.3.0.3] Beginner build guide Cold Caster Evoker with the Awakened Eastern Set ). The build is setup to use a 1h scepter and an off-hand item during the leveling phase in normal. If I come a cross rifle or x-bow equipping it won’t help me determine if the item is worth picking up. I’ve come across many non-MI rifles/x-bows with % fire damage. If we assume that it is on the high end of fire damage based on level requirement, (I’ve seen some level 35 non-MI weapons with higher damage than level 38 non-MI weapons) then the other stats might or should land it below or above a theoretical threshold. I’m going by the logic of, if it lands above a theoretical threshold then keep it, otherwise sell it or leave it on the ground. What I’m grappling with is what is that theoretical threshold? The question in regard to items is not limited to just weapons/off-hands/shields but also armor/jewelry. I’m starting to think that GD (and GD Stash) needs a more sophisticated loot filter like the one in Last Epoch, where one can show, hide, and recolor/relabel items for greater visual clarity. However, a more sophisticated loot filter would create its own challenges and complicate matters because in a way it becomes like a programming language of its own that requires maintenance/upkeep and modernization over time. So, as of right now I’m NOT advocating for a major loot filter change, because I lack a nuanced understanding of the game.

What setting or mod are you using to show the damage/DPS delta for your skill in the top right corner of the tooltip?

You made statements but never explained the reasoning behind the statements. For example, why is the Skinner’s Torch not worth picking up or equipping? Why is the level 92 pistol not worth picking up? Is the level 92 pistol not worth picking up because its damage bonuses are spread across so many damage types making it mediocre? It looks like it is all over the place or a jack of nearly all trades with a lack of concentration in any one damage type.

@Gnomish_Inquisition:
Thank you for explaining why the example I used would be a bad or not worth picking up.

@gargabolo:
Thank you for dropping the detailed advanced search example.

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