Sure. The plan is to get them all up eventually. I been taking a little break after plowing thru all the early access builds.
If you have a specific patch in mind let me know and I can put you together the info for it fairly easily.
Do note: if it’s a patch that was dropped during the existence of AoM or FG (of which I am sure you own both) then these require additional steps - or rather, I should say additional downloads.
K… that took a bit longer to do than I thought primarily because I also needed to get the layout for this reply setup properly and organized, including testing each different manifest ID in turn to make sure everything functioned as expected.
Here’s the rundown: Everything is set for v1.1.2.5 - which is still v1.1.2.0 plus its subsequent hotfixes.
Be SURE you follow the guide in the OP if you haven’t yet. If you do or have then you should know what ya gotta do with the below provided info. You will need to do each download in succession if you also want Crucible, AoM, and FG content as well.
NOTE: If you followed the guide and backed up and/or moved your local install folder out of the way to allow the game to create a new folder (as well you most likely should) then there is the possibility that after attempting to launch the game it will simply crash. This will be because the game seems to utterly FAIL to produce a proper options.txt file that it can use for some unknown reason.
The solution to that is to simply slot in a known working options.txt file. Here is one if you need it:
I will be putting any user requested build info in this post for the time being.
Right now it contains the following build info:
v1.1.2.5
v1.1.9.1
v1.1.9.2
v1.1.9.3
I placed the latest game version here to slightly “future-proof” for people that might rely on Grim Internals. Now at least they should have a viable rollback option if they need it and have the wherewithal to learn to do this method.
Stream-lined some odds and ends and fixed a bug or two. The meat of the update, however, is that I added the ability to save your Custom input data so that you can instantly load it up in the future. It remembers the Folder Name you set for it along with the App, Depot, and Manifest ID’s and loads them into the input fields for you when the saved item is selected from the dropdown.
After that all that’s left is to hit Download and get on with it.
Now that I have my tool complete (or complete enough) I will probably resume adding more GD build info to the thread again before long, which of course will be added to _dd_switcher in turn. Part of the reason I decided to build it was to make it a little easier on me collecting, testing, and saving the information. The side bonus is that it helps anyone else wanting to download their own stuff as well.
It should be noted, for people who aren’t sure what the “Custom” section of the tool means, it’s simple - it allows you to add (and now save) the input for any games you own on Steam (not just GD), and rapidly get to downloading their older builds at your leisure.
This gives it much greater use beyond being just a “GD” tool.
Glad ya like and find it useful. Haven’t been doing much with it lately as it is kinda niche overall but mainly I’ve been busy with a new job, twin toddlers and a newborn son . I do still want to finish expanding the build list (and my own tool) to include every major build ever released but finding time has been a little hard lately lol.
You’re the first to comment that you’ve actually used it so I guess it makes the hours I sunk into it all worth it now . If you notice any bugs or issues please let me know - I tested it fairly well while making it but you never know. Thanks for taking the time to comment.
Ahh. Yeah. It DEF was needed! I can’t even play the game without GI so your tool made it very straight forward and easy. Pretty much was plug-and-play.
To be honest I’d have focused more on your tool then the actual CMD aspects. I found NO issues with the tool.
No prob. That’s pretty much why I decided to go ahead and scratch up a little gui front-end. The whole procedure is a bit complicated for the average joe I suppose, so I figured might as well try to make it at least a little easier to do the deed.
If you need info for any older builds I haven’t got to yet just me know and I can update the tool with the pretty easily now.
I’m an Electron programmer myself so I’m comfortable with the CMD. But I have to respect and use tools made by the authors!
The only update I’ve needed (so far I hope) is 1.1.9.3.
I will mention one thing that DID have me wondering while I was reading your tutorial. I wasn’t entirely positive if the script needed to be ran for EACH (as the program shows it does) versioning of the game (Base, AoM, FG and each of the Crucible updates) or if just (for example) downloading FB and the latest Crucible. So maybe make that a bit clearer (unless I missed that part?).
I’ll have to re-read my guide on it but I think I do mention somewhere that you need to download everything you own one by one by, preferably in the order they released.
Basically if you own everything and the Crucible you need to do each in turn, including the Crucible downloads for each.
I did rush writing the guide so it could certainly use a rewrite to polish it up and make it clearer and easier to read, as soon as I get a chance. That was actually in the back of my mind when I wrote it.
I’m following this excellent guide and downloading the 1.1.9.3 version of the game as I type this. It is very clearly laid out and nice and easy to follow, even with my rusty CMD knowledge
Ty for this, it’s gonna be a lifesaver. I need my Grim Internals fix lol.
Like I said - I may be wrong (I’m just trying to give some feedback so I don’t mean to be rude or nickpick by ANY means) - But I can’t find it. Your example uses B14 (0.2.0.6) which was released in Nov 2013 - The Crucible (for example) was released in Aug 2016. Both were released before AoM (which was released in Oct 2017).