Asian font 1
Asian fonts seem to use system fonts instead of bitmaps. However, rendering does not go well, often causing garbled characters. So, here I will explain how to make Asian bitmap fonts. Since China and Korea already seem to be familiar with the method, the targets are Vietnam and Thailand.
Asian fonts.arc contains only one font in addition to the credit font. And the font is an outline font instead of a bitmap. However, what is actually displayed is not the font but it looks like a system font.
So, there are two ways to create Asian bitmap fonts. One is to show everything in one bitmap font, and the other is to borrow European settings.
Almighty single font
- First, import the font to use in the Sources tab.
- Right-click one of those fonts and select Auto-Create Asset.
- Select Bitmap Font for Select Asset Type.
- Add the font to be used with the ‘+’ button of Font Properties.
- Decide the font modification with Font Style. Normally, you should check Clear Type. You may want to add a shadow of size 1 (FX Size 1) to the font (sizes 12 and 14) used for world map labels.
Nomal/Add shadow
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6. Include some sizes, using 2-3 different fonts. However, if you register too many sizes, you will have to moderate as the font breaks down.
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Font size: application point
[ul]
[li]12,13,14,15: World map label, Component number, Character Seat[/li]
[li]16,18,20: Journal/Quest text, Item description, Constellation[/li]
[li]23: Journal/Quest title, Item name, Class name, Button[/li]
[li]32: Floating text, Cinematic text, Title Screen[/li]
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7. The font you designed appears in the Assets tab, right-click and build it.