I feel that this is a major source of power creep.
As components get better and better (i.e. seals), 2H weapons become more and more disadvantaged.
I suggest that we either increase the potency of 2H weapon augments to 2.5-3x that of 1H items, or allow more powerful 2H components to be crafted.
For example, instead of having a seal of blades be complete at 4/4, have it be completed at 6/6 for a 2-hander, and have this component give maybe 25-30% more umph than it’s 1H counterpart.
Will it help in the end even, if they gain a buff?
Just wondering how the DA-nerf will affect 2-H melee builds.
There’s always ADCTH, but aren’t these builds still going to be glass cannons even with added uuumph?
Never really rolled 2-H melee past veteran.
I can tell from my already reworked builds and experience that, at least 2H Tacticians, will not going to become glass cannons at all.
In fact, this class should even become a bit more powerful than before.
Regardless of whether or not they become glass cannons, the issue remains - 2H builds are going to gradually become less and less competitive due to power creep.
i’m afraid they will never do this. It is a lot more work than it seems. This si just one of the bane of 2h, outside the horrid auto-attack animation and huge min max damage gap.
Perhaps expac will bring some unexpected improvement for 2h, like the medal one Zantai hinted at
They did improve augments once. They weren’t always 2x stronger. I guess they gould throw in a 20% strength in there. But it’s hard to balance. Idk, it’s tricky really
The main problem 2h melee has imo is animation realted to attack speed (except transmuted BA which is 1 shot). Cast speed builds like the very popular FW are fine but if you start beating on mobs with savagery/cadence/FS using 2h melee, it’s pretty bad. Passable in campaign, maddening in crucible.
2x 180hp is, IMO, inadequate for how terribad 2H are compared to 1H.
As it stands, the tier 1 viper constellation is in every way superior to the kraken constellation. Heck, 1 point into crossroads will give most 2H builds more hp than the 360 boost.
I don’t propose to know the exact solution on how to balance the issue, but 2H weapons need a lot of love from the devs.
The only thing attractive about kraken is the +15% crit damage. But lol. The constellation itself doesn’t even have OA to synergize with it.
Perhaps an indirect way of buffing kraken is to increase its affinity payoff.
You are right to be irked lol:D I wanna take a massive 2h and smash faces with auto attack. I’ve wanted this since the first weeks of GD. Thiswas my first end game build. Imagine my excitment for the 2h pierce what is coming in Forgotten gods…