I hate the enemy level-scalling

Problem with AoM seems to be that if you do it, you will be “overleveled” if you change difficulty when “completing” it.

I guess the leveling system has not been balanced with AoM taken into account, why should elite be unlocked after killing Log and not the master of flesh anyways? (well for those who just wanna rush and get things done as quick as possible…)

Should be pretty easy to lower max level of monsters in veteran and elite to make the difficulty transition more enjoyable.

each area has a level range, you can outlevel that

You should be able to progress to a point where an area or mob is less of a struggle.
That’s how it’s always worked. And it’s a good formula.

you can, but depending on the area that might take a while… it also does not change what I said, ie your build and items are a lot more important than your level, so beating something on level alone is hard. Rework your build, try to find better items and if you level up because of that, consider it a bonus rather than the main way to beat something.

It kind of kills that feeling of accomplishment to always walk in 2/5 levels below.

the accomplishment is beating the content, not that you are overleveled for the area you are in, and as mentioned before, you can overlevel, it just is not always easy to get to that point

I think the majority of people here just see normal main campaign as just a chore to burst through to get on to shiny gear and grimtools screenshots.
I don’t play that way.

neither do I so far, I generally prefer clearing an area and end up at level 69-70 by the end of Veteran…

I haven’t finished Malmouth yet.

you unlocked Epic when you beat Log, so you can move on to Epic… you can always return and finish AoM with a few more levels and better gear after having progressed in Epic.
To me that sounds better than grinding Normal to get to that point

you are not, Epic scales right up to that point…

Should be pretty easy to lower max level of monsters in veteran and elite to make the difficulty transition more enjoyable.

this does not make anything more enjoyable, it stops you gaining XP in AoM because you outlevel your opponents and Epic still is right at the level you enter it, just like it is now

At that point I might as well jump to Epic after beating Log, that is the only thing this ‘accomplishes’

If those quests can overlevel you in normal then why are they there?
Where is the warning above the NPC saying::
“Warning: These quests will overlevel you? Are you SURE you want to do these?”
Come on man… How the hell am I supposed to know what gives TOO much xp?
That’s my point–the leveling design is stupid.

And I never said I didn’t do them. We did some. Most required ancient hearts and crafts, etc so we skipped them for good.

It is disappointing. Games for over 20 years have figured it out and got it perfect.
This just feels broken and not properly thought out.

Agree and agree.

And what about Ultimate? It feels pretty wierd to have monsters in the the level 94 and above range in AoM elite…

Do you want to be warned when you’re underlevelled as well? This game doesn’t hold your hand.

Name them. Then we’ll know what you’re comparing GD to.

I guess it worked fine with just the base game, but has not been adjusted for AoM. Look how Diablo II did it with Lord of destruction expansion. You could not enter the next difficulty until you beat the final boss in the new content PLUS the monster and area levels and experience gain were adjusted accordingly. The expansion in DII is a new game, if you wanna play without it you have to play DII “classic”. You can’t even get or use the expansion items unless you create an expansion char.

In GD, there is no clear separation between the base game and the AoM expansion.

Perhaps it is a generation question, I played the first Diablo game when it was released and is the kinda player that enjoys the main campaigns in ARPGs rather than the endgame grinds.

You can get a little warning in the Depraved Sanctuary :stuck_out_tongue:

Every area scales up to your level in Ultimate and up to 100 I believe, even the undead outside of Devil’s Crossing. This is done intentionally so players can choose which area they want to farm if for some reason someone enjoys the Burrwitch area, they’re not left out :stuck_out_tongue:

Are you sure on those levels for AoM Elite? I ran a level 100 character through AoM Elite recently up to Barrowholm and just about everything was far below me in the 80s or so, even Heroes and Bosses.

Of course levelling was adjusted for the expansion when it came out, the devs aren’t crazy. Plus one of the team worked on D1/2 so I think they’re well aware of how it worked. Most probably played them as well in their youth.

There shouldn’t be a separation between base and expansion, they should flow seamlessly which they do if you want to do the expansion rather than move on to the next difficulty.

I’m not into endgame grinding either, no point for me when I’ve finished the game. Much rather start a new character and play content all over again.

Ultimate scales all the way to 100 (or higher) everywhere, so you are still not overlevelled…

At most you may have a point with reaching level 100 before completing Ultimate, but that is not really the same thing as being overlevelled for an area, which we were discussing here - and the ‘solution’ to that would be to change the XP formula or XP gained, not to cap level scaling as you proposed

The leveling scales up to level 75 on Normal with AoM, and that’s the final boss. And i refuse to believe you reached level 70 in Normal by skipping quests, when i don’t skip them and still only reach level 68.

You are lying at this point.

I faintly remember Zantai mentioning that they will try to streamline the leveling process (in one of the dev streams iirc). So yeah it is skewed at the moment, but not broken. No point getting all riled up over it now either, the devs know about it.

Because some people do not own the expansion. :rolleyes:

nonsense, vanilla and AoM can have two different sets of data so AoM accounts for it - just like any mod can change vanilla data instead of just adding to it

It just feels kinda sad that it so easy to reach level 100 in this game, just by playing it “single pass”.

Try the Malmouth areas. Valaxteria is level 94 for instance.

It’s a good thing that it’s rather easy to reach level 100. Taking forever to reach level 100 like how long it takes to reach max level in Titan Quest would pretty much go against this game’s intention of playing multiple characters. If it took forever to level up one, why would you want to level up more?

This is a single player game, not a MMO.

why not, it is an option and you already provide the answer… you can already skip all of act 1 and about half of every other act if you want to rush it, no need to force you through AoM

Perhaps you could have read where I explained how Diablo II solved it.

For someone who own the expansion, one could have the option when a char is created “make AoM char”

Looking forward to see how the devs tweak the leveling.