I hate having to grind to reach max level, never had a char that gained more than one or two levels after completing TQ that way.
So as far as I am concerned, reaching 100 sometime in Ultimate when clearing everything in Normal and Epic suits me just fine.
You should not be level 100 in the first or second act in the last difficulty.
Still, lots of people just make their hero in a mod anyways despite how easy it is to get to max level
If I own AoM, why would I ever want a vanilla char that can only have the vanilla masteries and items and can only visit the vanilla areas ?
The only thing that comes to mind would be MP with players that do not own AoM, but that is a lot of work for something of little benefit…
Oh, so you’re the one that dictates which act you should be at level 100? Oh wait, it’s not you, it’s the devs. If the devs want leveling to be rather quick, that’s how it is.
I’d rather the leveling be quick with the option of restraining myself if i don’t want exp instead of being forced into a damn grind to reach max level like in some other ARPGs.
You also actively have to try to be level 100 in act 2. I’m Act 3 with my Conjurer and she’s level 96. This more and more seems like a “you” problem more than the game because you seem to overlevel on purpose.
At least there are some “hidden” quests left to do. I wanna have the option that if I really enjoy a char and want to play and progress it more, there are still levels to get (like paragons in Diablo III). What you have left here in GD is… better gear and achievements?
Yes, you are correct, exp tweak makes more sense than adjusting min and max monster levels.
Why are people still not playing DII LoD? Well, because vanilla DII is much harder than LoD
I take items and achievements over Paragon levels… cannot think of anything worse than that endless, mindless D3 grind. I much rather start a new build…
I want the char to be ‘complete’, no need to try to entice me to waste another 1000 hours grinding the same char through the same areas by forever dangling a continuously shrinking (but never vanishing) carrot in front of me
Paragon levels? So that crap that just gives the character endless progression, meaning there’s no actual end to a character? Glad this game doesn’t have it. I actuallly want an actual end to progression for my character, so that i can move on to another character.
Also lol at “better gear and achievements” implied to not be a goal in this genre. You mean the main point of these games since their inception? I’m starting to wonder if you even play these games for their intended purpose.
can’t say that for GD vs AoM
As to why anyone still plays D2, I have no idea, some wires crossed in the brain I assume…
I am not dictating anything, I am just stating my opinion.
Well it is not only me that have this “issue”. You are also just reporting the situation from your perspective but I don’t call you a liar?
If you mean “actively have to try” do all quests and areas, then yes I am guilty. I never re-run a single area once. When I knew about this, I now skip all the side quests in Veteran and Elite that does not grant me anything I consider useful (like inventory space) in order to have at least some levels to gain in Ultimate.
Well, it is of course good that the devs are aware of it and adjust the leveling. I am just saying I don’t think it is “perfect”, yet.
Devs have stated that they want you to have completed characters, i.e done, finished. Which is why levelling is capped at 100.
When you claim something as “should”, you are not much stating it as an opinion, that just comes off as you stating is that’s how it’s supposed to be. A fact basically.
I also do all quests and do full clears on every difficulty and still only reach level 100 late act 3/early act 4. So your claim that you can reach level 100 at Act 1 is either a lie or you overlevel on purpose by clearing areas more than once. So yes, a “you” problem.
Let’s make it clear that you’re talking with someone that, as mentioned above, does absolutely everything in every difficulty without any exp boost with every character. So i know what i’m talking about.
Because they think it is fun, challenging and think that modern ARPGs like GD is just a bunch of flashy graphics and facerolling? Another reason is the sense of community (diablo 2 and AoE 2 are the best gaming communities I am “member” in)
All me and some other dudes in this thread are doing is telling others how we feel about the leveling system in GD compared to other games in the genre. Only in this thread I have seen people been called liars and now having wires crossed in the brain?
Why do some people play chess? Why do some people watch old movies? Why do some people drive old cars? Why some people read old books? Why do some people prefer old women?
You really like to call people liars huh?
What about the option “you did overlevel on mistake”?
Isn’t it pretty implicit that if someone writes “cookies should be eaten with milk” that it is merely a suggestion/opinion?
no need to explain it
All me and some other dudes in this thread are doing is telling others how we feel about the leveling system in GD compared to other games in the genre. Only in this thread I have seen people been called liars and now having wires crossed in the brain?
relax, you can of course mention what you feel about the leveling progression, the ‘wires crossed’ was not referring to that, as you know, but don’t expect me to agree with you that D2 is the greatest ever and anything before and after pales in comparison
I for one like that fact that I am max level near the end of Ultimate, would not want it any other way (we can discuss this being somewhere around act 3, but not that I still should have to grind eg 10 levels after completing it).
This is my feeling as well.
I guess I’m expecting it more like D2,Torchlight 2.
My issue is that you claimed that you reach act 1/2 Ultimate at level 100 and you never mentioned any “overleveling mistake”. You implied if you just do all quests and full clears once, you reach level 100 in act 1/2, which is not what happens me to. So, sorry if i’m skeptical.
I’m done with this conversation anyway.
Oh boy, this thread got a bit out of hand…
The level scaling as it is now is very much deliberate and not an oversight. Because Grim Dawn has such a vast amount of optional content, it is not as simple as applying fixed levels to everything as players will be arriving at different levels depending on the content they did beforehand.
This is why areas have level ranges in Grim Dawn.
This stands in contrast to games like Diablo 2/3, which were actually very linear and did not have that complication.
For somebody that did everything up 'til Ashes of Malmouth and then proceeded into the new content, in order to have a meaningful level of challenge, the levels have to scale beyond where the base game content ended. This is why Ashes of Malmouth scales up to 75 on Normal difficulty.
This is particularly important for players that want to play through the content once and move on to other games, which happens to be most players.
For those interested in getting to the endgame/ultimate difficulty, we made Ashes of Malmouth optional on Normal/Elite and ensured that there are no quest rewards (ex. skill points) that are mandatory on those difficulties. The same thing will be done with Forgotten Gods when it is released later this year.
I completely understand why somebody would want to overlevel content, but if you find yourself struggling on Normal difficulty, there might be room for improvement with the character build itself rather than needing to be overleveled for it to feel fair.
I don’t think I have said that D2 is the greatest ever and that everything pales in comparison?
I just think it is a shame that your char is done (apart from finding new gear) in mid/late ultimate when the game has so much more to offer in terms of content like the rougelike dungeons, the hidden/secret quests, crucible and all that jazz. But if that is what the devs want, then so be it.
Since I am pretty old, and have played ARPGs on average 1h/day since the release of the first diablo game, I have certain expectations of what I can and what to do with a char. By investing time (how long does it take to complete AoM in ultimate? 60-80h?) in a char, I sometimes get a special bond/attachment to that char and want to play it more and progress it further.
It seems that is also related to the consumption society we are living in. Who buys quality clothes and furniture these days? No, most people get what is cool and in fashion for the moment. Same goes in modern computer games, you are supposed to get to max level quick so you can make a new char. You are supposed to find BiS gear easily. And heck, there are even mods where you can make a final hero, just like that! Some of us just wants a few “quality” chars instead of many “quantity” chars.
I do like the fact that there are many options and routes you can take your chars in GD, and I do get why the devs wants and encourages players to do many chars instead of just making a few. I mean they have spent a lot of effort balancing all the various class combos, of course they want them all to be played, tested and be enjoyed.
So it is not all that bad, GD is a great game and if I have been rude personally to anyone of you I apologize.