I have stopped playing Grim Dawn completely; because

I originally typed a lot of stuff just to argue against the people who think GD has an awful loot system. But I deleted them.

I am just really enjoying the game, and feel relieved that Crate knows exactly what they are doing and won’t be swayed by overly subjective complaints. So I am just gonna say that I am happy with what Crate has been doing because the loot system is one of the better ones in all the aRPG games I have played in the 25 years of my gaming life. With the transmute system coming up, I think it will just get better. Keep it up. I am not wasting my time to convince the haters why this game is better than many other games out there.

I wish the OP good luck and hope he can find a game that better suits his needs.

It might be easier for other players to help you with your stated problems if
you would kindly post your build. There are many threads of players asking
help for their build and given many suggestions in feedback.

are you trying to farm specific items/set? then you should ask/search from
what areas/enemies the items will drop most likely. i think there are some loot
tables in grim tools or something…

you can farm treasure troves, they’re random but they have pretty good
chance of dropping rare stuff.

you can also farm several rare materials and exchange them to an npc in fort
tyrant for epic/legendary items.

also, farming high tier crucible is a good source for farming end game items. or
you could search for mods that increase drop chance.

btw crate is implementing new features in fg that’ll
ease players’ effort for farming sets/uniques.

eventually you’ll miss gd sooner
or later, and will try out fg to feel the new features.

as for faction items, as other’ve said, 30-40 is quiet easy for normal/veteran
difficulty. you don’t have to farm faction items to progress. they’re meant to
be poor man’s replacement for unique items/sets that can do better job for
your builds
(example:you want some sword from the black legion set that deals sick
amount of phys/pierce damage. however, there are also unique items/green
vendor items within the closest item levels that can do the job in the same
way but with better performance).

normal/veteran is pretty easy for almost every build anyway. epic & ultimate
is the true arpg experience gd offers.

if you get stuck in normal/veteran, just respec your skills. use the fastest leveling skills for your class
(there are many guides for fast leveling here, use them).

That is one of the worst ARPG’s I have ever played. That’s including rightfully forgotten titles like The Chosen: Well of Souls and Legend: Hand of God. Loki is a bland grind through the same square maps with the same enemies and it grudgingly doles out a meager supply of skill points and unexciting gear. I finished it out of sheer spite and I can’t remember another title that made me so relieved to finally be done with it.

I’m not usually one to knee-jerk defend Grim Dawn, but bah gawd, saying GD gives you nothing, and then name-dropping Loki as preferable… :eek:

EDIT: bleh, didn’t notice the OP is from like 6 months ago. Sorry about that.

It’s funny. GD does give enough loot (per time) normally, but loot is so specialized that all the cool dropped mythical legendaries end up feeling as so much junk because to really make them work “like in those build videos”, you need to insanely luck out and get a few more of the same set/mastery/damage type.

This indeed does set itself up for a “loot leapfrogging” idea in which multiple characters can and do help each other by making sure that whenever an item drops, it’ll stay relevant or somewhat relevant… except you need a dozen or more characters to actually maks it work, as you might find that even if you get a good nightblade item, it’s acid/poison while you play cold brenker. Tough luck!

Another thing is the scaling. Past level 50, progress is practically over, and the enemies start scaling up higher in terms of power than your skillpoints can keep up with, and most likely you’ve finished maxing or near-maxing your masteries so your health and physique based DA won’t change much (compared to enemy OA and damage). if anything it’ll get progressively weaker with each level up, necessitating luck on the loot table to even stay where you were before.

So not only is loot not a good progress system, it’s inherently worse than others because of scaling enemies who can and will outstrip you in rise of power (ans faction gear sure feels few and far between.)

Same here.

Just bloody mod it ffs

Why do you need to make such a fuss

That is the idea of RNG loot based system, that you need to be lucky :stuck_out_tongue:

You just need one good beginner/budget starting farmer char. Or perhaps two or three. Then you can do almost any build after you have farmed with those for say 500 hours :slight_smile:

If you think game becomes harder at level 50, then it is supposed to be harder and harder. Otherwise why should we continue playing it if its easy? xD (btw game is trivial up to AoM acts in Ultimate if you ask me)

No, no, Mala, that’s not the point. The point is there is no progression (effectively) after that point, only in reverse. Difficulty is a joke in this game from beginning to end…

My firebolt sorcie could keep up with the monster damage pumping all into vitality, and pumping synergies/mastery, without needing to worry about farming at all. Spammable teleports, town portal parking, and general footwork did the rest of crowd management. Most enemies before act V never went much higher than 3 firebolts per kill, which was sane all things considered.

Grim Dawn on the other hand? Not much footwork outside avoiding death pools, no tp spam, no town portal tricks cause monsters are leashed to their spawn area. Charge pathing turns the monsters into perfectly homing missiles (Looking at you flesh hulks and aetherial colossi) that will perfectly track and most likely auto-hit the player, forcing me to engage in the tedium of defensive stat work (Which I could previously handle by pumping vitality and keeping elemental resists at 50% or higher).

So whereas d2 gives a power plateau to the right build at the mid-late nightmare section, Grim dawn gives a big plunge as early as 10 levels ahead of your gear. In diablo, bear in mind that weapon builds have a power plunge from needing more stats kept up, block, attack rating, as well as weapon base damage which spellcasters can gleefully ignore. In Grim Dawn, you can find yourself going from facetanking Shar’zul at level 90 to having to benny hill him at 100. That comes from having scaling enemies and non-scaling random gear.

So the result is that D2 does it brilliantly. It is a very RNG loot hunt game where you kill monsters and sometimes get awesome things, most time you get crap, and very very rarely you get a “build defining” item, which Grim Dawn does too, but with more frequent drops, guaranteed legendaries from certain quests, guaranteed legendaries from some chests, without going deep into the “D3” point of showering you with the stuff (aside from The Final March boots. Those are WORSE offenders.), which is a much better handling of the loot hunt aspect, better than D2 or D3. Also guaranteed faction recipes, and guaranteed random legendary crafting from etram and bella fald. However, Unlike D2, it has no circumvention of the rules.

It still doesn’t quite have the level of “gear-independent” skills/builds like the fishymancer (Or anything relying on Leaf RW), other MMs and casters (Bone necro with prisons).

You and I have a vastly different experience with Grim Dawn and Diablo 2.

Then other people complain the main campaign of Grim Dawn is too easy and that it should be harder because they can beat it with yellow items. lol

I stopped reading there. I wanna see someone beat hell baal with firebolt xD

Diablo 2 is a joke, only a few skills are endgame viable.

If you cant facetank SharZhul at any level, you are not good… :stuck_out_tongue: dont blaim gear.

And there is no such thing as “gear independent” builds, you dont play your fishymancers naked right?

Dude, I have probably more than 6k hours in D2. Grim Dawn is a much better game when it comes to self solo found play-troughs over all difficulties.

Like seriously, make a youtube let’s play “Untwinked Fire Bolt sorceress from normal to hell” I would watch it :smiley: Props if you can do it “gear independently” too :wink: haha

To me it sounds like this guy is just using bad builds/doesn’t even know how many ways there are to progress in gd. In my opinion most builds start to properly work after level 75+, i don’t know where this idea of scaling stopping at lvl 50 comes from. Both damage and defence will scale HUGELY up to level 100 and when you actually have bis gear. Which will most likely almost never happen unless you trade or gdstash it.

Whereas in d2 you have usually maxed your damage skills by level 80-85 or so, and soon after that the leveling becomes painfully slow and you don’t even gain that much from those extra levels. And overall there is so little customization in d2 in today’s standard…not saying it was very exciting to play it 12+ years ago when there was no real competition.

Getting legendaries in Grim Dawn is easier than you think, who uses GD stash for those? Double rare MI’s is the reason why ppl use GD stash I think

Getting bis items in d2 often require thousands of hours farming, or hero editor. Getting bis char in gd is easier than in d2 in most cases.

Yeah well completing those sets is quite hard. I think i only have 2 mythical sets completed, and i’ve played almost a thousand hours since aom was released. And yeah don’t even get me started with MI’s…

You’re clearly talking about single player d2 experience, because in battle.net it’s not that hard to get bis gear. And i think those high rune drops were never really balanced for SP, only for MP.

I have 1.4k hours and only missing two mythical sets, and those are for the builds I like to play most LOL I hate RNG sometomes :wink:
(argivix shoulder, I have the transmog so I know I had it once upon a time. And the Cataclysm off-hand… )

Yeah if we are gonna compare GD with D2, we need to compare the SSF aspect of it I think. Ppl trade in GD too.

You can adjust player setting in d2 SP so its not THAT hard to get runes. You can farm the chests in Lower Kurasts pretty easy as an example.

https://steamuserimages-a.akamaihd.net/ugc/938330097504269182/FED6C6B171BE5D947BDAFDD9021DD67CA64836CB/
Not sure what did you do for these thousands of hours. I found 90% of all purple/blue gear in the game in less that 400 hours.
Heck, sorting gear in Crucible is more time/consuming that farming it.

Crucible is almost like a completely different game :confused: Its more of a “buy this DLC and you get items quicker”.

Not everyone wants to play the Crucible believe it or not. :rolleyes:

There is no fun when everything is already provided, I’d rather venture forth and obtain items by kicking monster and boss and nemesis asses than use a tool that provides you all the items with ease without an effort. The world of Cairn is Vast I’m pretty sure you could find items you’re looking for everywhere.:eek:

Never played crucible in my life. And most of my time is spent on leveling new characters anyways.