Completely correct; it’s all about fun and everybody should do as they’re having fun.
And no I’m not better or over any other player; never implied that. I also not waging war to anyone here. We’re just debating and there is no heart feeling on my side and hope that they also feel the same.
Though I’m trying to prove that GD is an arpg. It’s a time consuming game including leveling,farming etc and it’s aim is also to force you to improve your characters as you play and test it on the endgame content/secret bosses/celestials. This is the way that devs choosed while programming. So I’m not sure because I’m not a native but if it is not clear enough, I’m gonna explain all over again;
Opener made a point that consist GDstash ruined his fun.
I commented my thoughts on it as others did.
People mostly stood by GDstash as it never broke the fun of the game for them and praised it as QoL since they don’t have to level,farm,earn rep,depend on RNG etc anymore so they can make better builds etc.
And after that I disagreed with most of them to support the game’s soul. Told them if you’re bored from these aspect then you’re getting bored from the things what makes Grim Dawn as a game even though GDstash makes you better builder, better in end-game and improved your creativity by giving you more freedom; these are only the parts of the game.
I accepted and highlighted multiple times that everyone is free to do whatever they want unless they brag about their extraordinary creation in public places or multiplayer. Like there is a chaos melee pyro recently; with two gdstashed weapons and really high dps. So? I can’t reach that without gdstashing maybe with insane rng two times with same weapon?
And also I know that some people have their limits on gdstash, they do some things and don’t some other. And if everyone can have fferent methods and reasons to use GDstash like that everycan have different reasons to not use GDstash.
But; the game’s basic mechanics and style is same as devs did it at the beginning. I called it game’s soul since they designed it this way.
And people called those features as waste of time. Like who has time to earn rep? Who has time to farm and depend on rng to get shitty rolls, who wants to level a new character from 0-100 right? Since we have gdstash just make it so!
But; these are THE things that game depends on as a genre. Even devs accept everyone’s play style to support diversity they also preserv the game’s soul over the years and patchs. I’m just defending this.
Anyone can use gdstash, and don’t even need to justify their means. They can just say that “I’m lazy.” or “it helps me to maximize my builds.” these are okay and accepted imo. But when they say things like farming is pita; it despises a lot player who farms even right now to get their goal items all around the world and they also depend on RNG.
I’m not saying that no one should use gdstash and never did. There are some people use gdstash to optimize their builds without exceeding the games limits to both test and publish. They helped a lot of player with their builds and GDstash also helped people to test the game mechanics which I also appreciate that. And they just need to say like that and all is okay.
What do you do when someone who borned rich say like oh you poor people have to work and spend your whole time to earn money? That’s buzzkiller man, life is so much fun when you don’t spend your precious time to unneccesary things like gathering the materials you need…
And obviously that’s why I’m defending the play style without gdstash as there are lots of players sweats their guts out to get some set items with good rolls.
And I’m aware all the talk about ‘‘this is the way’’ is nonsense, it’s already a joke but no one watched Mandalorian I guess?
But eventually organic leveling, farming, praying to RNG are the natural playstyle of the game. Yeah devs developed it in time and keeping to do so. I just supported and supporting Grim Dawn is a time consuming game; it’s how devs made it. You need explore, farm, level and repeat even to finish just one build by all alone. Ofc people do trade and help each other in multiplayer which is also a good feature. If I got something unnecessary for me why shouldn’t I give to another who needs the exact item? Helping each other also compensates the bad rng without gdstash.
And RNG isn’t a bad thing. It’s just like life. Ofc no computer can replicate the pure chaotic randomness but it’s close enough. You get what you get, not what you deserve.
This is the way, this is the purpose of the game, this is the soul of the genre.