Hello!
I have been enjoying the game for the first time in a while and I have a question regarding the combat system.
The question revolves around the effectiveness of shields in combat. When considering actual combat scenarios, holding a shield provides almost complete immunity against arrows. Arrows become ineffective when confronted with layered shields. However, there is an aspect to consider: oil. Liquids, particularly oils, have the ability to catch fire and burn everything in their path.
Fish, as well as other animals, can provide oil. Additionally, grains can also yield oil. I believe it would be beneficial to introduce industrial facilities to extract oil from these sources and improve the proficiency of anglers, who are currently overlooked.
Have you ever tried to break a stone wall with a knife or an axe? It doesn’t make sense to accomplish this task by hand. Unless you possess exceptional skill, your hands are bound to suffer injuries. Therefore, I propose that attacking stone walls by hand should result in 0 damage.
Regarding siege weapons, the current mechanics cause the summoned siege units to move towards the nearest structure. However, if they deviate from the main force, they become vulnerable and end up being one of the most ineffective units.
To address this, siege units should be coordinated to move alongside the main force for optimal efficiency.
In winter, I desire the river to freeze, allowing me to navigate its surface. Constructing a village alongside a river brings the advantage of not requiring defenses in that direction. However, it lacks excitement and poses little challenge.
If this concept were to be realized, it would enable attacks during the winter season. While the reluctance to attack in winter may have previously stemmed from concerns about food supply, it ultimately boils down to conquering and pillaging.
Furthermore, when a battle is deemed unwinnable, I propose the option to gather forces without engaging in immediate combat. By carrying over these forces to the following year, the lord can exert pressure with a significantly larger army, more than doubling the soldiers. This approach would introduce a fresh strategic option.
Traditionally, lords who demanded gold from their subordinates ended up sacrificing their entire army. However, if the usual troop numbers were to double, it would present a substantial threat, compelling the payment of gold.
I believe that evoking a sense of helplessness also opens up the opportunity to ignite a newfound determination.