Just looked up Brian Sullivan on my linked in…he’s a 3rd removed contact for me…don’t think I’ll be adding him.
It’s pretty crazy reading that Iron Lore didn’t think much of TQ and TQIT. I mean, why develop a game as a company leader if you have no idea what a good game would look like? TQ was an unqualified success, and no doubt could have had much more success with some marketing behind it. Of course, if that had happened then I wouldn’t have just found this amazing quote on the Crate Entertainment wikipedia entry:
In a live dev stream on Twitch on 19th April 2019 Crate announced that Forgotten Gods had sold over 100,000 copies and collectively between all of the DLCs and the base game Grim Dawn had sold over 3 million copies.
THREE MILLION COPIES!! That’s amazing, and it gives me great hope not only for the continued success of Crate but also for perhaps another game that might follow in the footsteps of Grim Dawn, I dunno, like a 2nd version of the game with an updated engine, something like, um, Grim Dawn 2 maybe??
Amazing job on this game guys, I can’t wait to see what you do next.
As far as the interview, I loved it. The Holy Grail reference, the “take care of your employees and they won’t stab you in the back” stuff, the no deadlines at all. I mean, Art might be the best boss in the freakin’ world.