Introduction of technologies and innovations

In my opinion, the game needs some kind of technology tree.
This includes agriculture, construction, and military affairs.

Let’s say in agriculture this is the use of a plow, four-field crop rotation, selection of animals and grains, pest control, harness, etc.

By the way, in the game there is no connection between draft animals and a barn, a cart with oxen just appears and that’s it. - i.e. The cart workshop at the beginning gives just hand wheelbarrows. To use carts with draft animals, you must have a barn, where you determine how many animals you raise for food, how many as draft animals.

By the way, the barn must be made a mandatory starting building - the player has a cart with two bulls from the start, and the bulls must be placed somewhere.
So the number of domestic animals should also be a key resource

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