In my opinion, the game needs some kind of technology tree.
This includes agriculture, construction, and military affairs.
Let’s say in agriculture this is the use of a plow, four-field crop rotation, selection of animals and grains, pest control, harness, etc.
By the way, in the game there is no connection between draft animals and a barn, a cart with oxen just appears and that’s it. - i.e. The cart workshop at the beginning gives just hand wheelbarrows. To use carts with draft animals, you must have a barn, where you determine how many animals you raise for food, how many as draft animals.
By the way, the barn must be made a mandatory starting building - the player has a cart with two bulls from the start, and the bulls must be placed somewhere.
So the number of domestic animals should also be a key resource