Inventor reroll for next expansion

I was wondering will it only be for players who buy the new expansion and is this feature only limited to rerolling one affix only either a suffix or prefix?

If it’s only for rerolling one affix, it would be nice if you could also put one item, and it rolls the same stats, but with randomized numerical values while not rerolling only one affix. For example, if I’m not satisfied with the lowest dps or other defensive stat on an item, I would like to reroll it to have a chance to get an increase on it.

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Please steal transferring affixes from one greens to others like in Grim League. It’s far more interesting imo.

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Or you could select a dropdown list of prefixes and suffixes unlocked only by savaging the item with those selected two affixes, but it would be a nightmare coding wise.

Im not too keen on Grim League, but how does theirs work? Is it only just one affix they can reroll only?

how does that work, and isn’t it “too easy” ? (assuming it’s the way i think it is) :thinking:
like, if you can just essentially swap affix, by taking the specific affix you want, slap it on the item you want, then it’s basically like GDstashing ?

You transfer affixes from one item to the other. I like it because you can great some weapons for meme builds like Acid Primal Strike. Just make it appropriately expensive. Rerolling affixes is also GDStashing in this sense.

This will likely be an unpopular take but a part of me is wanting certain aspects from other ARPGs (PoE) that allows further item building beyond the base. Anything official, that makes the item hunt/crafting more exciting would be welcomed.

rerolling affixes has a huge element of RNG
transfer affix is ridiculously easy considering the ocean of rare item drops we get, it would become trivial to get any affix you want and place on the item you want, it’s way more like GDstashing than rerolling and still facing rng

i for one would think straight affix transfer would be way too simple/easy and free, even if it had a big material cost to it, and wouldn’t think it’s a good thing to implement in vanilla
in one single stroke you also removed any and all MI farming aspect of the game too…

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Then maybe let’s make it so that it only has some % chance to succeed and it it doesn’t - both items are destroyed.

elements of rng i’m fine with :ok_hand:

Fully agree rng should remain a part of the game. % chance for every suffix/affix sounds reasonable to me

Narrator: It was not an unpopular take.

Absolutely not. This is the kind of shit the Last Epoch devs do and it’s atrocious game design.

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No thank you, I’ve played enough korean MMOs where this is a mechanic and it’s been garbage in every single one.

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I don’t really like that idea since theres a chance I will need to farm that item with the preferred stats again that’s difficult to find. I’d rather have a rising cost of iron bits similar to the mystic in Diablo 3 starting from little and then gradually going up after multiple times of rerolling it.

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No problem but let’s please think of some way to have non-standard affixes on weapons like double Acid affix Korvan Storm Halberdm, double Chaos affix Barthollem’s Warmaul etc. that satisfies everyone.

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Yeah me too. The more specific example of of what PoE does that I like (but is way too grindy in various aspects) are corruption, double corruption, and synthesis. Basically adding implicits. I am not saying this should happen but it’s an aspect that adds value to mythical items beyond the base drop. You could brick the item, corrupt it and do nothing or roll an implicit from a pool of affixes. That wouldn’t go over too well right now in current GD when you can make helmets and reroll them to other set pieces but the concept, along with removing and or adding affixes would be so fun in GD.

Although you could lock rerolled mythics from this sort of crafting as a fix. I am not for character power increases beyond level cap but tinkering with items for hours on end to make that one glorious piece while having the farming not be boring/stingy sounds like a dream for me with all the meme building that could be possible.

unsure what you’re referring to there exactly (and i’ve not played PoE)
but it sounds to me like you’re suggesting a way to slap affixes on Legendaries?
which i personally think is a horrible thing, because it breaks balance to the absurd degree (you can GDstash legendaries with affixes and try for yourself btw)
-if that’s what you meant ofc

Another idea - an option to change MI’s table of affixes to some other damage type. And then rerolling affixes on it would give you affixes of this new damage type. Maybe you’d have to sacrifice i.e. 10 Lightning Double rares to be able to change affix table of an Acid MI to Lightning

Of course there is power creep. Unrelated to our conversation, I see people’s suggestions to buff builds to be exactly the same thing. Not everything should be clearing at an expected pace yet people are seemingly okay with this and to me is the number one reason for power creep. Again it’s just my opinion. Somethings won’t clear faster then 6 and a half mins and that’s okay IMO.

Now it also depends what the affix applied is and it’s rng so you won’t get what you want, which is what I was agreeing with you on, that rng is a good thing.

I know it’s a pipe dream but it is a very fun one in terms of crafting. Otherwise @tqFan is the other idea I also had.

no, that’s my point
which is also why i’m asking “if that’s what you meant”
because if you did mean slapping affixes on legendaries; that’s a whole other thing, and entirely unnecessary and also avoidable powercreep; simply just don’t do it
i think you’re vastly, drastically, over-expecting regular powercreep, vs underestimating the powercreep this singular specific feature would bring; hence why it’s a colossally bad idea, and you can try it right now for yourself with GDstash
this would be a level of “interesting” that wouldn’t be necessary as is, imo, but also a level of “interesting” that would be unnecessary in terms of balancing/powercreep effect
heck, if what we need is less/curbing existing powercreep rate, the idea of granting affixes on legendaries is about as antithetical to that as is currently possible :sweat_smile:

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That’s fine. I disagree. Imagine a world where I could take duplicate mythicals and rng slam the affixs I need so I don’t have to ask the developers to buff something that I feel or my group feels is under performing. Need recovery? Craft on duplicates till I hit it, need OA, same…

I’ll leave it there.

Again, asking for performance enhancement is just as bad IMO. My opinion. Didn’t ask for yours. Was just saying mine. You can think it’s bad, dumb, lame…etc that’s cool but the bottom line is choosing between leaving unused legendaries on the ground or blowing them up for mats that may not be needed is a missed opportunity

Again there is a lot that can be added to stay within your definition of normal power creep, if there is such a thing because to me it’s splitting hairs.

Edit: actually don’t understand how different this is from enchants which allow you to choose and can shore up res, da, some recovery, dps stats…everything can and will be adjusted anyways. Alternatively expand the enchant pool then instead of asking for performance improvements.