Is there any chance you develop a story mode?

In my opinion you did the great work and made a strong foundation for creation of story mode
I was waiting for it one year before (okay the game was pretty raw and i personally found some bugs but it had a hell of a potential - and it is even much better now). It’s only my vision, but in the current there is no any goals in the game except to develop a city and build all the vuildings. You can add for example some goals to achieve or a competitive city nearby (or make a strong rader’s leader or another enemy). It’s always more interesting to play when there is a story behind. A story you can participate to.

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Perhaps for release they could make a gameplay tutorial that acts as a small campaign, with a narrative as each event occurs and the player learns to deal with each gameplay element in a structured, sequential way. It wouldn’t need to be fully voiced or animated, just some images (in the art style they’re already using) and text to tell the story of some key characters, some sound effects and music, maybe a partial narrator that is one of the characters, telling the story in the past tense between “chapters”, like they’re recalling it later. A bit of writing, a bit of art, a bit of sound design and a small amount of voice acting. It wouldn’t be hard or expensive to make.

Having some named leaders of different raider groups, perhaps with slightly different behaviour and a short backstory, is a good idea that would add some easy story elements. They could each have a different picture and a bit of text that is shown at the start of an attack or demand. If you manage to track down their camp and eliminate them they stop being part of the story, but another may take their place. Each game would spawn different leaders, in different orders.

A few basic and relatively easy additions like that could add enough of a story flavour to make it quite a bit more interesting. They could even have a competition where community members submit ideas for raider characters, with a short, one paragraph backstory, and the best ones make it into the game (if they want to cheap out on hiring a writer).

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