Hey Grim Dawn fans!
Considering Zantai posted up some screens of what he was working on last week I figured I had to follow suit It’s actually very liberating that I can do this without having to go through a marketing department and a focus group before I show off what I’m working on to the public - very different from larger studios.
I’m showing off four screens of a farm/homestead area I’ve been working on, with a bit of a Grim Dawn twist, going for a Sleepy Hollow vibe at night, and in the daytime, the colors show, but there is still a light haze and tension in the air…
I generally start by “Whiteboxing” an area first, setting up the playspaces, pathes, major obstacles like walls and buildings and such. It doesn’t look pretty but lets me change things quickly before polishing it up. Once I’m satisfied I do a detail pass and the result is what you see here. Keep in mind that these are shots in Editor, so in game it will look a bit more crisp, and camera angles may be off from what you can see in the game - but hopefully you get the idea
I forgot to take some “Whitebox” screenshots before I did my polishing, so I’ll do that for my preview #2, to give you a sense of the difference.
Disclaimer - The following screens were taken in editor and do not reflect the final game visual quality or in-game camera angles
This is a shot of the road on the southern edge of the farm. The fence is a boundary for the player, but the walls are broken in areas which allow for easy access to the fields.
This is a shot of the outside farmhouse, a bit north from the first screenshot. The farmhouse is elevated and a good defensible position, and players will need to fight their way in to get l00tz from the inhabitants.
A shot of the farmhouse from another angle, not at night this time
This is a field west of the farmhouse, took it at about noon in game time so I got some nice bright colors for a change As you can see, the TimeOfDay and the weather really effect the look and feel of the game.
That’s all for now, my next update will feature a cellar/cave environment I’m working on next!
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