Well hey there Grim Dawn fans!
It’s been a while, but gather ‘round the burning pile of corpses, Jalex has some fancy pictures to share with ya!
I mentioned in my other thread that the reason for the delay in Environment Update #2 is that I’ve been focusing on a few other aspects of the game, most of which are behind the scenes and not great for forum reveals because of the lack of eye candy – unless you consider spreadsheets eye candy. In that case, something is seriously wrong with you. Mainly I’ve been working on getting quests in game, writing dialogue, and fleshing out the story in terms of gameplay flow. We do have some interesting things coming down the pipe with quests and story. I’ll have to see if I can get an update on that stuff in the near future that A) Won’t spoil the game / story for you, and B) won’t be boring.
But enough about that, there’s evil afoot! Deep underneath the cellars of the town lie secret dungeons whose denizens are less than reputable.
Disclaimer The following screenshots were taken in the editor and do not reflect the final quality that will be in the game. My captions also don’t reflect the final environment or story, but are designed to set the mood for the environment. In short, everything is subject to change – but only for the better!
This screen showcases a laboratory used for experimenting on residents of the town above. You can see operating tables, preservation tanks, and various tools of the trade for nefarious surgeons. If you look closely you can see a cell in the background which is where they hold their victims prior to cutting them open. The room on the right side is the study, where the malpractice is learned! (And I would probably throw loot in there as well, because you, dear player, deserve it.)
This screen shows what a large fight area might look like in a Ch’thonic cult dungeon. The Hero monster comes from the Blood Pool in the far corner. The bodies hanging there, combined with blood magic, prove to be a good recipe for summoning a demon. The center area is relatively open, but is flanked by hanging corpses which serve as a reminder that there’s always room for one more alongside them, in case you were thinking failing was an option. Oh, and nothing lights up a room like a pile of burning corpses.
This is just a closer view of the Blood Pool. The editor has a fog that kind of washes over things as they get farther away, so it was hard to capture the detail in the last screen. The setup is pretty simple: Bodies hang on the walls, dripping blood into the pool. A cultist reads from the lectern and summons a demon based on the hefty payment of blood. Ch’thonic torches let you know that there’s some evil stuff going on here… ya’ know, in case you overlooked all the bodies.
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