well, as title asks, i just want to hear what’s the forumers’ like to use as movement speed augments. whether its for casual or serious play;
1.teleport/blink
2.dash
3.jump forward into the better future
4.jump backward into the better future
personally i love teleport. the no-damage low cd teleport. for both casual and serious play. because its efficient, cool, and clean. also it emphasize the taken’s natural affinity with the riftgate.
I like Displacement or similar runes. Ultos’s arrival is great . I like Shadow strike type of runes too. On some builds I use Vampiric shadows or Chaos strike.
Dark Desires, for a neat 170 OA shred to any boss that’s being a pain. If the chaos leap rune that had OA/DA shred didn’t have a windup measured in epochs, it’d be a top contender too.
I like teleport, dash, and blink! All have their own place in the end game scheme, imo.
Leap is also lovely, but it just need a faster animation, then it should be able to be on par with the above movement rune type.
Triple Shadow Strike with 2 riftstones (curse you Zantai) (Charge+NB Blink skill + blink rune comes close second)
Vanquisher Vire’s Might skating
Distortion (or the SR version, Displacement)
Amatok Breath and Fallen Kings are best. Displacement fails less often but nothing can beat 2.5s cooldown.
SS and Blitz runes cannot compete with free movement. Leap runes are still underpowered for the downsides. Rylok Wings is tempting but it’s still a leap rune so no.
seems like teleport is everyone’s favorite for function and serious gameplay. dash and jump are pretty popular.
jumping backwards though, its for giggles. gd’s jump backward augments are not like torchlight 2 outlander’s backflip skill that has chance to blind opponents (most op cc in tl2) around jump location and can use weapon’s life/mana leech to great effect.
I like leap runes a lot, Displacement not some much, though in SR/Crucible it is probably the better option.
The most UNfun augments are for sure the Disengage ones.
When to use: when you are about to be overwhelmed and/or cornered.
Big whoop. So I die 1.5 seconds later (most monsters can acutally move).
Usually you end up somewhere you didn´t actually wanna be.
Ugh.
Disengage runes has some nice debuffs but for the lack of decent movement option those numbers should be doubled. Especially DoT dmg. I’d only consider using disengage if it was a SERIOUS additional DoT source.
Hmpf, maybe.
Disengage runes aren´t really movement skill augments imo, since one can´t really predict where the char ends up … or I am to st0pid to make that work.
Triple the cooldown for all I care, but yeah, make the debuffs worth it.
Blink (if none of the above fit the character theme better)
Leap (would rank much higher if the delay between landing and regaining control wasn’t so big, feels like it’s slowing me down too much to be really effective)
Disengage (I’ve tried it many times on many different builds, always found it to be completely useless)
Whenever possible, I use a combo of Dash and Charge (both from runes and mastery skills), alternating between those is my favorite movement playstyle.