It would be a nice QOL addition if, in the same way we can assign a smaller group of labourers to building, we could select how many labourers would be used to transport goods. Call them Porters or something similar. I’ve had a number of games (including my current playtest) where a string of labourers will run along right in front of a wagon to pick up one ore from a mine, and then when the wagon arrives, it winds up only hauling a single ore because all the labourers each took one. At the same time, I have a build site that has been sitting waiting to start construction for over two years because there is one tree (set to priority harvest) in the build zone. Labourers run past it every day on the way to the mines, yet no one actually harvests the tree so construction can begin. I’ve even seen a few stop, swing at the tree once, then run off to the mine to haul goods.
Alternately, if we could select a specific labourer and assign it a task, like the option to have a guard, soldier, or hunter attack a specific target, that would also address the problem.
Cheers