Let me start by saying I do really enjoy the game and have over 70 played hours. The fact I write this long a list below shows that I feel enough committed that I want to even bother I hope this list is useful and can receive some TLC from the devs.
Overview
My number one frustration in the game is lack of overview.
My main proposal / request:
- When I click the list of professions, I want to be able to click a specific profession (for example: Forager) and then go to a ârandomâ Forager Hut. From that screen I want to be able to click forward/back to the next Forager Hut. Same for other buildings. Itâs very difficult to find all buildings of a specific type and cycle through them.
- Re-use of code of the Barn should make this function more or less easy to implement. Something similar to choosing in which barn the purchased cows from the merchant should go.
- When building something, I want to see all the same buildings highlighted. I think this happens in some cases (Rat Catcher, Guard Tower, Market), but not always. For example when I build a Bakery, I want to see the other Bakery already built so I know where it is and donât end up building 2 next to each other. Yes this happened more than once
- When building a decoration, I want to see all decorations highlighted, similar to previous
- When building something that has an area of effect for desirability, I want to see the current area of effect of that same building (Shrine, Temple, Healers Hut, Bakery, Pub, decorations, etc) which is already available, so I can optimize the placement of the next.
- I would like a desirability overview layer where I see the area of effect of all buildings. Perhaps with a filter for type of building (Shrine, Temple, Healers Hut, Bakery, Pub, decorations, etc)
- If I click a âDeer sightedâ icon, I would want to see the Hunter Hut highlighted that has its work area on that deer. If any.
- Mini-map. Especially when playing on a large map there is no way to easily go about the map. I usually build more than 1 village. This mini-map should also show where the raiders are attacking. Now I often just have to scroll around frantically to find them. With multiple village/market centers, raiders seem to start attacking from multiple directions and at multiple targets. This is fine. I actually enjoy the raiders (more or less), but then I do want to know where they are. Just getting the âbuilding destroyedâ notification to find they are also at an entirely different part of the map kinda scks.
Other quality of life things:
Stock
I need to DESTROY STUFF !
Seriously though: I need to be able to just discard some of my 6000+ Willow or 5000+ Berries or 10.000+ smoked meat. Merchants dont want to buy it. At some point I dont want to bother making more storage for it.
Raiders
Amount of raiders is going up with the amount of villagers it seems. This is very frustrating, as it only results in loads more death. Iâd propose the amount of raiders to only go up with the strenght of the village, the amount of watch towers/soldiers. Suddenly ending up with around 100 dead villagers is not funny and can bring your village to the brink of disaster and nothing possible to do to prevent it.
Crude weapons are completely ignored. Not sure if this is just a matter of being early access? I expect that if I click the bell on town hall, then villagers go there to get themselves armed. Does not seem to happen.
Iâd like to propose 2 changes:
- Clicking town bell makes villagers run into town hall, basically as refuge
- For the amount of crude weapons available, the villagers become available as (weakly armed) soldiers comparable to the way the barracks work - so there is a flag option to send your villagers with those crude weapons to get ready to fight at a specific spot. Cancelling the flag (comparable to return to barrack) makes them go back to work (and return the crude weapons)
- Maybe include hunters into this option? I end up with dead hunters at every raid, since they are stupid enough to attack 80+ raiders alone, on their own. If to combine multiple hunters theres at least a chance
And if Iâd choose to just gather my hunters somewhere then at least I could keep them alive.
Killing raiders should give some random loot. Not much. Just something for the trouble.
- Some random gold, a coat, a weapon, food, spice, whatever. Does not have to be a 100% drop rate either.
- And/Or perhaps introduce âscrap metalâ which drops from raiders, which can be recycled at the forge/blacksmith. At some point iron is used in everything and itâs impossible to create enough as the process is too slow. Even with the special hammer in the temple. I end up with 1000+ iron ore and coal and just no iron. It feels imbalanced.
Also : I want a different sound for being raided, compared to other âpanicâ events. Perhaps use Yankee Doodle or so Current sound is too much alike anything else.
Sounds
Speaking of sounds. I want a different sound (none, no sound at all) for a villager dying of old age. At some point I am just ignoring death or other panic sounds with near 1000 villager count. Then suddenly I missed something important.
Flattening tool
The flattening tool could really use an option to âflatten downâ or âflatten upwardâ. In its current state itâs next to useless if you need to do some terraforming to for example be able to build a sand pit or something against the side of a mountain. It can take and endless amount of time to get it right, without also unwanted messing up nearby areas.
Barn bugs
There is something wrong with Barns and access to roads. I cant put my finger on it. Too often I have to at the very least move a barn, or even destroy it and rebuild entirely. Lifestock keeps getting unhealty, even if there is (some) fodder, full amount of farmers, etc. Waste gets collected. The Barn next to this one has 0 issues. Itâs confusing and frustrating. Sometimes restarting the game fixes it, sometimes not.
Cosmetic
Apiary should be under food, not resources?
Brewery should be under food, not resources?
Message center / notifications
- I want to be able to set an alert on a building being constructed, same as âPrioritizeâ, where I will see a notification message once the building has been constructed. This is so that I can go to that building and change its configuration, assigned workers, etc.
- I want a Message Center where I can review recent messages. For example, where again was that building that has an empty work area?
Steam Achievements
What gives?
Balancing
Production of 1 compost from a Night Soil collector does not make sense. Equally lack of sense is that a huge farming area takes 1 compost, just as a tiny farming area takes 1 compost.
Bug - decorations that can be upgraded are missing a Upgrade tag
title
Bug - resources at riverbank unreachable (Reported also on Steam discussion forum)
More than once I had that resources at the side of the river were unreachable. I had this at least with Willow in 3 different resource spots and the foragers refused to go get it. In the overview of the foragers hut you see the icon of Willow being nearby, but when trying to set the workarea it does not show up as reachable.
I started a new settlement and was enclosed by a river half around me with a lot of steep
hills. Not sure if that is the reason for the bug. But I tried quite a bit of terraforming and still no joy.