Large houses go abandoned as soon as desirability falls below 65%

I have noticed any large house where desirability is below 65% will immediately look condemned and won’t have any accommodation. Once desitrability gets above 65% again, they immediately switch back

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Yep, I had one of those army invasions where I defeated them without losing any loot, but they destroyed my theater. Because I didn’t have enough materials to repair it fast enough about 30 houses went abandoned right before winter and I lost 200 people that left their homes because their precious theater was taking too long to rebuild. Part of me felt they deserved to freeze to death… cleaned up my communities gene pool.

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This is not a bug.

If desirability falls below needed levels, the houses get an abandonment warning over them. Then, several months later, they do become abandoned.

Restoring the desirability will cause them to become functional again.

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Oof. Thats harsh on the player.

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There is no warning, the houses just go straight to condemned. I get that falling desirability is going to make people leave, but it’s immediate - that’s my issue. Whether it is intentional (feature) or not (bug), I don’t know, but it doesn’t make sense as-is.

You already get dev reply.

Yes, but if you actually read my comment you’d see that I clarified that the houses go abandoned immediately. Which is not what the dev suggested should happen

Honestly, this just doesn’t make sense. I had this happen after a raid that destroyed the theater. 200 people froze to death because their precious little theater was gone so they left their fancy homes to freeze in the streets. There need to be penalties for dropping below the level but just plain abandonment doesn’t make sense at all.

I’d rather see the citizens’ happiness drop which can lead to other problems like bar fights, refusal to pay taxes, house falls into disrepair, etc.

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Makes perfect sense, we can’t have the game holding our hand and spoon feeding us.

If desirability falls those homes become abandoned after a warning.
Idk, protect your buildings better or have more desirability than needed.

Once again, the issue is not that they go abandoned; it is that they go abandoned immediately (hence why I think it’s a bug)

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I’d want warnings ahead. Otherwise I have to hurriedly build parks or gardens.

It’s harsh but adds to the game play loop, once you’ve re built your theatre maybe you’d give uptown a double wall with guard towers in prime locations to avoid this in future. It wouldn’t be the first time in history the aristocrats abandoned a city due to poorer life style

There is a warning, just like the dev stated.

Never had a building been abandoned immediately.

They get an ! above them for 3 months or so until they are abandoned.

I find it strange, that this ! stays even when they get back up to 30/65/X % and only moves away after some time by itself instead of instant.

Then it makes no sense for this to happen at 65%. Abandonment should happen at 0%, otherwise the scale means nothing

I agree with the author, this is a bad game mechanic. Its smarter to never go above tier two for homes. It punishes people for upgrading. Also in real life if you were not able to get a “food group” or they took down your local pub or theater would you just leave your home / investment in protest while living on the streets? I don’t think the local lord would make sure all your creature comforts are met so you can move back in.

Its a poor game mechanic and unrealistic. A better mechanic would be the taxes collected would reduce as the value of the home decreases because people would start moving out to find the luxuries they want and lower income class would move in. This should also cause a negative effect on desirability in the area.

To sum it up…

  1. Decreased tax revenue
  2. Small negative effect on local desirability.

Take my game session below, I have almost no tier 3 homes, I have $25,000 in gold and 300 population. Tier 3 and 4 homes are not rewarding and are just a big hassle because of how fragile they are. The Dev team needs to seriously reconsider this mechanic

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They drop down from what ever tier they are above the disirability.

Homestead drop down below 30%, Large house below 65%.

The only reason why i ever had them drop, was because in the early game i was pausing the healer from time to time, whihc just made them go above 30%.

I’ve lost two entire games over the theatre issue, they manage ok without one for ages then as soon as you make it and maybe dont have the running cost in gold one month or raiders destroy and you don’t have the gold to rebuild (which takes ages also) then the happiness thing goes RED and you have virtual revolt on your hands… I’ve literally been 100% ok on every happiness line in green and the theatre is absent and half the population leaves or just stands around ignores their otherwise happiness, and freezes to death standing in the town in winter snow in abject misery. It’s a kind of madness. The Theatre is far to highly prioritised in the mix and is expensive. Pubs are just not enough though.

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The warning time is not enough time to fix it, especially with how poor the AI is when it comes to handling things when you have a 300+ population. When a theater is destroyed and only 5 workers can try to fix it, they can’t carry all that stuff to fix it in the time the warning gives. It looks ridiculous that I have the theater surrounded by stone walls and guard towers.

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This just happened to me. I got no warning at all, just 10 houses instantly abandon. All had the things they needed but for some reason the desirability dropped to like 63-64% on a bunch of them and now my whole town is @$%#ed… I didnt even change anything. There was no reason for the desirability to drop. This needs to be fixed because for me its a show stopper. It was hard enough to get to this point without having to deal with this now. Also why on earth would an npc rather be homeless and ruin their house just because its “not quite as nice here anymore”, it makes no sense. All of these houses were in good repair…

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